Member zayca Posted January 8, 2021 Member Report Share Posted January 8, 2021 Hello, I am new to 3DCoat. I am trying to unwrap a hardsurface model from Blender however I cannot mark some edges as seems. They are not even recognized (highlighted) when a mouse is over. Some, other are possible to mark as seems and they are being highlighted when mouseover but for many others it is not possible. I would appreciate help. Is this a bug? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 8, 2021 Report Share Posted January 8, 2021 Hello Are you using latest version ? Try this: On UV room, when you import Object, Set sharp edges (split normals) over UV seams off Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 8, 2021 Report Share Posted January 8, 2021 link... Silas Merlin: it's probably because your mesh exported from Blender has hard edges. If you have a version that is recent enough, go to this dropdown menu at top left of screen and untick "show sharp edges" : wzx: There is definitely a problem with small scale I see. I checked different fov and distance and it helps but not 100%. Quote Link to comment Share on other sites More sharing options...
Member zayca Posted January 8, 2021 Author Member Report Share Posted January 8, 2021 Latest version here. I have checked your suggestions but still can't select some edges of beveled object's edges.. It is something related with scale, precision and angle between faces or angle of view i guess. Very strange behavior. Quote Link to comment Share on other sites More sharing options...
Member zayca Posted January 8, 2021 Author Member Report Share Posted January 8, 2021 The 2nd screenshot shows zoomed edges from bevels which cannot be selected and marked as seems. Not all of them but many. I see no pattern for this behavior. If I mouseover the edge which I want to select, the outside edge which is placed a little further is being highlighted. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 8, 2021 Report Share Posted January 8, 2021 Part of the poly mesh has inverted the normals ? Try deleting any UVlayout created on Blender before import it And delete nGons if any Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted January 9, 2021 Member Report Share Posted January 9, 2021 (edited) I also have that problems. Especially with short edges. Some times it is impossible to select it. Also it is still impossible to select edge loop when edge is also marked like sharp. So I need to remove all sharp edges to do uv properly with all edge loops working. It is very painfull, import retopo model select all edges remove sharp edges and then start unwrapimg. It should be normal that uv ing and shrpening is not connected. Edited January 9, 2021 by dexsoft Quote Link to comment Share on other sites More sharing options...
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