Advanced Member Yousung Posted November 16, 2021 Advanced Member Share Posted November 16, 2021 (edited) I've been seeing stuff like this every time I mouse over Alpha in the Brush and Strip panels. So I recently decided to look into it with interest and try to make it myself. Looking at the wiki (link) and the existing internal alpha images, I have a few questions while making it. 1.What exactly does EraseMask do? I've looked through the wiki and tested it around but I still don't know what exactly this is. Can you give a more detailed explanation? 2.It seems that the brush's alpha source takes precedence over the strip's alpha source. Obviously, the wiki says that the Strip's alpha source is prioritized, but in reality, it seems to give priority to the Brush's alpha source. Only the color of the strip appears properly The rest of the data is ignored. Here is the alpha source I tested. Brush&Strip.psd +Edit ) I forgot to add it to the content when using it as a brush alpha. Brush Alpha works as expected. But Strip doesn't. Are the settings wrong? Or is it a bug? Due to this problem, it seems that it is difficult to express a zipper line that contains metal materials. Edited November 16, 2021 by Yousung Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 16, 2021 Share Posted November 16, 2021 You are right, the information was wrong, it is already corrected. Thanks ! Erase channel is useful to create decals as example Layer1: green background Layer2: decal applied Erase Mask: This layer is used to create alphas that ignore certain values, in other layers, while painting. Remember that this mask affects the lowest Layer in the list. Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted November 16, 2021 Author Advanced Member Share Posted November 16, 2021 Yeah... I'm confused, isn't Decal already handled by Alpha? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 16, 2021 Share Posted November 16, 2021 Yes, difference is subtle. Quote Link to comment Share on other sites More sharing options...
New Member sreckosunjic Posted May 29, 2022 New Member Share Posted May 29, 2022 hello, i started to work in 3dcoat and i have problem with changing alphas that ignore certain values. i cant change from depth to other becouse window disappears when i cross it. is there a hotkey for it or? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 30, 2022 Share Posted May 30, 2022 Hello Are you using latest version ? Graphic drivers are uptodate ? alphas are default or self generated, if are not default how was generated ? Quote Link to comment Share on other sites More sharing options...
New Member sreckosunjic Posted May 30, 2022 New Member Share Posted May 30, 2022 yes i using latest version. i just want to know how to change from depth to all in erase mask. when i want to click to all or other, that window disappears. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 30, 2022 Share Posted May 30, 2022 Hope this help On 1/17/2016 at 12:41 PM, digman said: 1: Create a folder to place your alphas in, your choice of location on your hard drive. 2. Create your alphas in Photoshop or another paint program. Save the alphas to your created folder. This acts as storage folder. 3:Open 3DC, go to the alpha panel and select the Folder icon with the + symbol, create your folder and name it. 4. Select New in the folder, then open texture file. Not only can you open a texture file but an obj model as well to be used as an alpha. 5. Select your alpha. 6. Your alpha is stored internally in the C:\Users\username\Documents\3DCoat\UserPrefs\Alphas folder of 3DC. Done and now you have your user created alpha folder, which also can be shared as a extension. The video though old is still the way it works... I will share for others to view. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.