Advanced Member DustyShinigami Posted September 10, 2022 Advanced Member Report Share Posted September 10, 2022 Hi This is an issue that's related to a couple of threads I've made in the past and I'm curious if anyone who uses Maya has managed to solve it. Every time I export a mesh out of Maya, even after freezing the transformations, I'll bring it into 3DCoat and it'll always be the wrong way up. Like so: I discovered, through the help of a mod here, that it's because it's inheriting the transformations of a parent. What I don't understand though, is that, even after unparenting/ungrouping meshes in Maya, and then applying Freeze Transformations, it still continues to do this. I've checked the Attribute Editor and the Channel box, and nothing looks out of the ordinary for each mesh. It seems the only way of fixing it, is to take it into Blender, select everything, and then Unparent. That magically fixes it. However, it really shouldn't be necessary to take my meshes into Blender to fix it though. Has anyone who uses Maya come across this? Or does anyone know what you need to do in order to fix it directly there? Thanks Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted September 10, 2022 Solution Report Share Posted September 10, 2022 Try turning ON this option in Edit > Preferences > Viewport (Zup) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted September 11, 2022 Author Advanced Member Report Share Posted September 11, 2022 Ah-haa. That's fixed it. Thank you! Although, it seems a bit strange that if Maya has Y for up and 3DCoat does too (by default), that it would come in face-down like that. Ahh, wait... Just noticed in the export options of Maya, that the Up Axis was set to Z. D'oh. That would explain a lot lol. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 11, 2022 Report Share Posted September 11, 2022 By default, Maya & 3DC uses Y-axis as Up-axis while 3ds Max uses Z-axis. Quote Link to comment Share on other sites More sharing options...
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