Sorry for this noob question. I got 3DCoat recently, as its texture painting feature looks very promising. And I did find myself like it more than Blender or Substance Painter.
But so far, while I'm getting more used to Paint Room, the rest of 3DCoat is a mystery for me. Why are there Retopo/Tweak/Modeling rooms? Are they all for editing the low poly model? If Retopo Room is for low-poly and Sculpt Room is for voxel, which rooms should I be in if I'd like to work on a high-poly (like 1~2 millions of polygons) model?
I just have so many questions. Could someone briefly explain which room does what, and what the workflow looks like if I want to do some traditional poly-modeling?
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Kodra
Sorry for this noob question. I got 3DCoat recently, as its texture painting feature looks very promising. And I did find myself like it more than Blender or Substance Painter.
But so far, while I'm getting more used to Paint Room, the rest of 3DCoat is a mystery for me. Why are there Retopo/Tweak/Modeling rooms? Are they all for editing the low poly model? If Retopo Room is for low-poly and Sculpt Room is for voxel, which rooms should I be in if I'd like to work on a high-poly (like 1~2 millions of polygons) model?
I just have so many questions. Could someone briefly explain which room does what, and what the workflow looks like if I want to do some traditional poly-modeling?
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