Member Galnart Posted April 22, 2023 Member Report Share Posted April 22, 2023 (edited) Is this a flaw in how i model the Mesh? I was about to get ready to paint the model in 3Dcoat Edited April 22, 2023 by Galnart Quote Link to comment Share on other sites More sharing options...
1 Advanced Member Elemeno Posted April 22, 2023 Advanced Member Report Share Posted April 22, 2023 inside blender recalculate the normals... if a normal is facing away it wont render the backface. 1 Quote Link to comment Share on other sites More sharing options...
1 Carlosan Posted April 22, 2023 Report Share Posted April 22, 2023 Avoid overlapped Islands on UVlayout 1 Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted April 22, 2023 Advanced Member Report Share Posted April 22, 2023 if not then upload it here and ill have a look Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted April 22, 2023 Author Member Report Share Posted April 22, 2023 (edited) Nevermind it was just flipped normals still looks weird here though Edited April 22, 2023 by Galnart 1 Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted April 22, 2023 Author Member Report Share Posted April 22, 2023 which seem to be edges sharing more faces Quote Link to comment Share on other sites More sharing options...
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Galnart
Is this a flaw in how i model the Mesh?
I was about to get ready to paint the model in 3Dcoat
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