Advanced Member Elemeno Posted May 9, 2023 Advanced Member Report Share Posted May 9, 2023 ive lost all point of poly modelling now, the more i use these tools the more i dont see a point of traditional modelling techniques this literally just took me an hour to throw together ... this is just primitive shapes , and some brush work on creases.. hopefully devs add some more ways to model in sculpt room 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member rubeos Posted May 9, 2023 Advanced Member Report Share Posted May 9, 2023 (edited) I, too, hope that maximum effort will be placed on innovative tools other than traditional ones, so, add some more ways and tools to model in sculpt room. Hybridizing the techniques could result in something completely new. I think 3Dcoat is on the right track. With this tool it is easy and quick to create a curved surface. I think I had already written my opinion about it. For example, why not make it so that this simple 'primitive patch' tool have more control points, vertex snaps, and other sub-tools and enhancements that could create a particular workflow: an editable grid but with the freedom of voxels (in the specific field of curved surfaces....because hard surface/solid modeling is already mature) Maybe there is already something like that in development in the current 3Dcoat tools, I just don't know enough about it yet. Modeling with SubDs is fantastic and for some things still unsurpassed by other modeling techniques, I was just wondering why no one ever talks about it, and if it is really such a given. SubD modeling in my opinion is destined to be obsolete in a few years, as far as the artistic and concept design is concerned...(ok maybe I'm being a little drastic ) Because, for most people, anything that is slow and/or tiring to do and learn goes out of fashion IF THERE IS A FASTER AND FUNNER ALTERNATIVE. It can't go on like this....i Subd requires great technical expertise, experience and a lot of time. As far as I know now there are few alternatives to polygonal/nurbs modeling as far as curved surfaces are concerned. While instead tools for solid modeling abound, in 3DCoat, Zbrush and others. This is how I feel about the topic, but I do not claim to be right or to know everything. Edited May 9, 2023 by rubeos 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted May 10, 2023 Advanced Member Report Share Posted May 10, 2023 I'm also not using poly modeling tools anymore. It would be great if 3D Coat's primitives could get SDF-like realtime blending and Booleaning (or an SDF Modeling Room, although @Elemeno disapproves of that ). 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted May 10, 2023 Author Advanced Member Report Share Posted May 10, 2023 6 hours ago, Metin Seven said: I'm also not using poly modeling tools anymore. It would be great if 3D Coat's primitives could get SDF-like realtime blending and Booleaning (or an SDF Modeling Room, although @Elemeno disapproves of that ). not disapprove .. im all for it , it just takes alot, but i do have to say thank you for pointing me in the direction of magica and plasticity ... actually really great tools 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted May 11, 2023 Advanced Member Report Share Posted May 11, 2023 18 hours ago, Elemeno said: not disapprove .. im all for it , it just takes alot, but i do have to say thank you for pointing me in the direction of magica and plasticity ... actually really great tools Quote Link to comment Share on other sites More sharing options...
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