New Member CES Posted August 1, 2023 New Member Report Share Posted August 1, 2023 Hello All, I hope everyone is happy and well! I'm a newbie to 3d Coat and I'm a little confused as to the workflow. I have an imported a low res model with existing UV's which I modelled & UV'd in Maya and I would like to paint textures on the existing UV maps in 3d coat. As the model is a low res cage for subdividing I thought I would be able to easily do this in 3d coat and then paint the textures on the subdivided model. I firstly imported the model for surface sculpting without voxelization and subdivided a couple of times. I then expected to be able to go straight into the painting tab and paint on the UV Map however there is no sign of the model? The opposite if this is also true, i.e. I load the model into texture painting and go to the sculpting window there is no sign of the model. I can see there is an option to subdivide the model for texturing on import but some parts of the model don't get smoothed. I'm guessing I must be missing something pretty obvious and sorry for the newbie question but i'd really appreciate it if someone can help. I know I could subdivide before exporting from Maya however one of the reasons I purchased 3d coat was because I thought I'd be able to make modelling & UV tweaks without having to go back to Maya, do the tweaks and re-export. Quote Link to comment Share on other sites More sharing options...
Member MJonathan Posted August 2, 2023 Member Report Share Posted August 2, 2023 I have the same doubt as you! I hope someone can help us! Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted August 2, 2023 Report Share Posted August 2, 2023 14 hours ago, CES said: I have an imported a low res model with existing UV's which I modelled & UV'd in Maya and I would like to paint textures on the existing UV maps in 3d coat. Hello. Try this first, the easiest way to texture. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted August 2, 2023 Report Share Posted August 2, 2023 14 hours ago, CES said: I firstly imported the model for surface sculpting without voxelization and subdivided a couple of times. But if you need a model with a higher resolution, then you will have to do a retopology and a UV map on the subdivided sculpture. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted August 2, 2023 Report Share Posted August 2, 2023 14 hours ago, CES said: The opposite if this is also true, i.e. I load the model into texture painting and go to the sculpting window there is no sign of the model. In this case, you can bake a model from the Paint room to the Sculpting room. Next, you can make a simplified automatic export of the model with a higher resolution and start texturing. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted August 2, 2023 Report Share Posted August 2, 2023 14 hours ago, CES said: I thought I'd be able to make modelling & UV tweaks without having to go back to Maya, do the tweaks and re-export. There is a plugin for quickly transferring a model from Maya to 3dcoat and vice versa. Wait for the response of more experienced users, perhaps they will give good advice. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted August 2, 2023 Reputable Contributor Solution Report Share Posted August 2, 2023 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Helpful' and 1 points. 3DCoat has 3 different and distinct Mesh or Object types and each is native to a specific workspace. It is not a singular environment, where you can just import a low polygon mesh and do everything on that model. That may not seem logical, initially, but there are reasons for it...although I have asked numerous times for Andrew to merge the Paint Mesh and Retopo Mesh together, in order to simplify the workflow, make it easier to understand the application (for new users), and consolidate much of the UI. He agreed this needs to be done, but many other feature requests keep getting in line ahead of this very important one. Quote Link to comment Share on other sites More sharing options...
New Member CES Posted August 2, 2023 Author New Member Report Share Posted August 2, 2023 @Oleg_Shapo @AbnRanger Thank you both for your replies and for clarifying the situation 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 2, 2023 Reputable Contributor Report Share Posted August 2, 2023 3 hours ago, CES said: @Oleg_Shapo @AbnRanger Thank you both for your replies and for clarifying the situation You are very welcome. Quote Link to comment Share on other sites More sharing options...
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