Member NK90 Posted June 28, 2009 Member Report Share Posted June 28, 2009 okay i decided to export the high res mesh that i sculpted in zbrush to retopologize in 3d coat. since Zbrush retopo tool has a real an headache to me. the problem is how will I export both retopo mesh and the high res mesh so i can continue it in zbrush. everytime i'm getting back in zbrush, the scale of the topo and high res mesh is not the same. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 29, 2009 Report Share Posted June 29, 2009 If you will merge objet in voxels then retopo then export retopo mesh scale will not be preserved. But if you will import reference mesh, retopo then export from retopo menu, scale and position will be preserved. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 29, 2009 Contributor Report Share Posted June 29, 2009 If you will merge objet in voxels then retopo then export retopo mesh scale will not be preserved.But if you will import reference mesh, retopo then export from retopo menu, scale and position will be preserved. HeHe! Backdoor application migration through the Retopology door. The next step is to check out the Voxel tools. Quote Link to comment Share on other sites More sharing options...
Member NK90 Posted July 11, 2009 Author Member Report Share Posted July 11, 2009 okay thanks already fixed it Quote Link to comment Share on other sites More sharing options...
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