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Importing an Object that is not combined, combines all UVS in one Textura


oiver55
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I notice that when I import a .obj file that has multiple meshes, all of their UVs get combined into one UV map. Is it  possible to keep them seperate or no?

For example I have a lamp that I want to work on in 3d textura, however I didn't want to combined all the parts into one mesh. So what I did was select all the lamp components(shade, base, bolts) export it as 1 obj file to import into textura. Coming from Maya. And thats when I realized that all the uvs got combined. 

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28 minutes ago, oiver55 said:

I notice that when I import a .obj file that has multiple meshes, all of their UVs get combined into one UV map. Is it  possible to keep them seperate or no?

For example I have a lamp that I want to work on in 3d textura, however I didn't want to combined all the parts into one mesh. So what I did was select all the lamp components(shade, base, bolts) export it as 1 obj file to import into textura. Coming from Maya. And thats when I realized that all the uvs got combined. 

how did you set your uvs up? are you using separate models each with their own uv or is the mesh all together and youre using udims?

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