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Realistic skin


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Hi I was wondering if anyone knows how to make a character have realistic looking skin tones?

Are there tutorials or a brush that I could use?

Thanks

You can google search for those kinds of tutorials, but I think one thing you might find helpful, is using the Bucket FILL tool (in the Paint Room) on a few different layers, and using your blending modes (Normal,Screen,Multiply, etc) with opacity to get a lot of the subtle freckles and skin tone variations. In the FILL tool's parameter rollout, you'll see a section for "Modulation"...there you can see a number of different noise patterns and colors to choose for the patterns, plus the different parameters to adjust. You might glean something helpful with these tutorials:

http://www.youtube.com/user/Fugazi3D#p/u/32/aSKrMO-132U

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I did it with brushes to start. I created a set of skin brushes from photos of skin then used the Stamp mode in the E-Panel to apply it. In fact I did this with my orc sculpture using green versions of the brushese and made a video of it:

After that I made a couple of layers to hand paint on some blush and corpuscle spots and other freckles and such.

You can see I did the same thing for my Bruce Willis bust.

http://img62.imageshack.us/img62/9236/bwwip25.jpg

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