New Member dwilkins2009 Posted June 15, 2010 New Member Report Share Posted June 15, 2010 I'm looking for a setting somewhere that would allow me to rollover a face on the mesh and have the same face in the uv preview window highlight. That would help identify some of the smaller polys for easy hiding and selection. Is there something like this or another easy way to identify a face on the mesh to the mapped UV? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Javis Posted June 15, 2010 Report Share Posted June 15, 2010 Hey, At the moment there is no setting for this. I have requested this before, so I'll forward it to Andrew, hopefully with more support it is something that will be implemented. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 18, 2010 Report Share Posted June 18, 2010 I made something that is very close to your request: Quote from twitter: Edges highlighted in viewport will be highlighted in UV preview window too - http://bit.ly/9bNZze Quote Link to comment Share on other sites More sharing options...
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