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UV face highlight in UV preview window


dwilkins2009
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I'm looking for a setting somewhere that would allow me to rollover a face on the mesh and have the same face in the uv preview window highlight. That would help identify some of the smaller polys for easy hiding and selection.

Is there something like this or another easy way to identify a face on the mesh to the mapped UV?

Thanks in advance.

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Hey,

At the moment there is no setting for this. I have requested this before, so I'll forward it to Andrew, hopefully with more support it is something that will be implemented. :)

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