Member jimiclay Posted November 12, 2010 Member Report Share Posted November 12, 2010 "The only disadvantage in comparison to microvertex painting is that per-pixel painting does not support vector displacement, only normal displacement. Sometimes this makes it an essential point, so we leaved both approaches in place." 3dCoat Manual, pg. 20 Maybe I know what this is, only by some other name, but honestly, I don't understand. Could someone please explain? thanks This is what I googled on the subject. "In physics, translation (Translational motion) is movement that changes the position of an object, as opposed to rotation. For example, according to Whittaker: A translation is the operation changing the positions of all points (x, y, z) of an object according to the formula" So, is vector displacememt simply the "movement" of a subpatched surface my means of a grayscale image? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted November 12, 2010 Advanced Member Report Share Posted November 12, 2010 Yes, you basically sculpt the object by painting on a texture map. From what i understand 3D-Coat also makes use of subdivision to let you edit finer details beyond the original mesh. This is somewhat similar as DirectX11 tessellation and may become popular if that becomes a standard. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted November 12, 2010 Applink Developer Report Share Posted November 12, 2010 I'm very bad what comes to explaining things but how I understand, maybe you already know this, where normal displacement textures can move the surface point only up or down (following point normal). Vector disp map gives more freedom because it can create new direction for point direction. And it takes that direction from texture map. That's why vector displacment maps are very colorful It is using all RGB channels to create a vector. Where normal map differ from bump map (changes point shading). same thing is how vector displacement map differs from normal displacement maps (changes point position). Here is a very bad picture but hope it helps. So if your renderer supports vector displacment maps, it can give a really nice result. Quote Link to comment Share on other sites More sharing options...
Member jimiclay Posted November 12, 2010 Author Member Report Share Posted November 12, 2010 GrandmasterB: thanks, that helps haikalle: for a guy that is very bad at explaining things in english, you rock. you made it perfectly clear, and I was right in my understanding, just didn't know how to visualize it fully. But whereas once I was blind, now I see thanks for your help Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 12, 2010 Reputable Contributor Report Share Posted November 12, 2010 And you can output a Vector Displacment map by going to the "Texture" Menu > Export > Vector Displacement Quote Link to comment Share on other sites More sharing options...
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