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Opposite of erase


wailingmonkey
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Hi Andrew,

Doing some more monkeying around and was curious about something.

Does the erase tool basically paint black (or white?) over all the depth/spec/color

info on a layer? Is there a way to do it non-destructively so that you can keep

the information, but basically mask it out? I'm thinking along the lines of Photoshop

masking where black blocks out pixel info and white puts it back in (with levels of

grey doing it with more or less strength).

I'm wondering because it would be cool to be able to erase, but "put-back" the

erased info (different than undo) to the degree you wanted based upon your pen

alpha and settings on it. Maybe even allow for the erasing degree to go to -1?

(but this may be confusing, I guess)

I've included a picture. I had 3 layers all with various textures/colors/specs/displacements

and blended differently. I added another layer with the pyramid, then erased out my

previous layers where the pyramid was so it would be unaffected by those layers. But

lets say I wanted to clean up the edge so it was more precise at the pyramid borders.

If I've used the erase tool that info is gone, right?

Or maybe there's another way....but I think an "un-erase" tool would be quite useful,

similar to masking in Photoshop. :)

Cheers.

wailingmonkey

post-475-1201339730_thumb.jpg

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we need a color tolerance option with all tool, just like the one in the fill tool. At least add it to the freeze tool.

wailingmonkey, you could have done this by drawing the pyramid first, then filling the rest with the fill tool using the color tolerance.

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wailingmonkey, you could have done this by drawing the pyramid first, then filling the rest with the fill tool using the color tolerance.

hi xrok1, you're right, if that were a planned part of the design. ;)

However, I think it's a good option for design changes, etc. that need to

be edited after you've got your model looking a certain way and want to

change something. Currently, it's destructive (erase) so I'm hoping for

a little more flexibility.

cheers.

wailingmonkey

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yes one shouldn't need to preplan art, kinda kills creativity.

maybe a blend mode could be added to the layers options that would clear the info from underlying layers on specified channels. that way one could stamp the pyramid right on top and have the roughness and color of the other layers below cleared in that spot. that way you could reorder your layers to change the way displacement, colors ... behave.

for that matter one should have the option to use a layer as a mask as well by either loading an alpha mask to it or painting grey scale on it. i think i'll add this as another request.

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