Advanced Member wailingmonkey Posted January 26, 2008 Advanced Member Report Share Posted January 26, 2008 Hi Andrew, Doing some more monkeying around and was curious about something. Does the erase tool basically paint black (or white?) over all the depth/spec/color info on a layer? Is there a way to do it non-destructively so that you can keep the information, but basically mask it out? I'm thinking along the lines of Photoshop masking where black blocks out pixel info and white puts it back in (with levels of grey doing it with more or less strength). I'm wondering because it would be cool to be able to erase, but "put-back" the erased info (different than undo) to the degree you wanted based upon your pen alpha and settings on it. Maybe even allow for the erasing degree to go to -1? (but this may be confusing, I guess) I've included a picture. I had 3 layers all with various textures/colors/specs/displacements and blended differently. I added another layer with the pyramid, then erased out my previous layers where the pyramid was so it would be unaffected by those layers. But lets say I wanted to clean up the edge so it was more precise at the pyramid borders. If I've used the erase tool that info is gone, right? Or maybe there's another way....but I think an "un-erase" tool would be quite useful, similar to masking in Photoshop. Cheers. wailingmonkey Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted January 26, 2008 Member Report Share Posted January 26, 2008 we need a color tolerance option with all tool, just like the one in the fill tool. At least add it to the freeze tool. wailingmonkey, you could have done this by drawing the pyramid first, then filling the rest with the fill tool using the color tolerance. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted January 26, 2008 Author Advanced Member Report Share Posted January 26, 2008 wailingmonkey, you could have done this by drawing the pyramid first, then filling the rest with the fill tool using the color tolerance. hi xrok1, you're right, if that were a planned part of the design. However, I think it's a good option for design changes, etc. that need to be edited after you've got your model looking a certain way and want to change something. Currently, it's destructive (erase) so I'm hoping for a little more flexibility. cheers. wailingmonkey Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted January 26, 2008 Member Report Share Posted January 26, 2008 yes one shouldn't need to preplan art, kinda kills creativity. maybe a blend mode could be added to the layers options that would clear the info from underlying layers on specified channels. that way one could stamp the pyramid right on top and have the roughness and color of the other layers below cleared in that spot. that way you could reorder your layers to change the way displacement, colors ... behave. for that matter one should have the option to use a layer as a mask as well by either loading an alpha mask to it or painting grey scale on it. i think i'll add this as another request. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 27, 2008 Report Share Posted January 27, 2008 I plan to add layers masking (linking) so that alpha (inversed alpha) of one layer could be used to non-destructively blend other layer. It will come very soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted January 27, 2008 Author Advanced Member Report Share Posted January 27, 2008 That's good news! About the 'un-erase'...if you do choose to implement such a thing, perhaps an easy user-end way would be to ctrl-click while using eraser, since that's standard operating for the drawing/sculpting tools. cheers. wailingmonkey Quote Link to comment Share on other sites More sharing options...
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