Taros Posted September 16, 2011 Report Share Posted September 16, 2011 Hi folks, today I've tested the LiveClay functions in 3DC a little bit. Overall LC is very nice. But what is not working: Import a pure, low poly quad mesh, that is build of 12 tris and try to use LiveClay on it. LC is not working like expected and produces many bugs. Why? I had this idea to import a low poly quad model and sculpt just on one side, the other sides should stay low poly. I used the AppLink inside Softimage. Do other users have the same problems with very low poly meshes and LiveClay? Best wishes Chris PS: Using V3.5.24A Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 16, 2011 Reputable Contributor Report Share Posted September 16, 2011 Right now LC is buggy but the new update should fix many of the problems I believe. If I try LC on a low poly model, it just shatters in places on the model or creates holes as noted in the picture... Using Linux 64 bit non cuda---V3.5.24A Quote Link to comment Share on other sites More sharing options...
Taros Posted September 17, 2011 Author Report Share Posted September 17, 2011 Exactly the same happens here, too. Thanx. So I hope you are right and the next update will fix this. Additionally I can't await when LC replaces the traditional surface mode completely. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 17, 2011 Advanced Member Report Share Posted September 17, 2011 My experience from sculptris suggests... (because of similar issues in sculptris) Remesh it first. Subdivide it globally. Raul is working on this but an easy way at this moment is to drop it to voxels mode first. Taros, you may have in mind some low poly mesh with an amount of density where is needed. You will find yourself facing a nor-displ baking issue after retopology. Low density areas will bake a heavily triangulated effect and you can't do much to fix it. Better avoid extreme low to hi polys variations. A more evenly subdivided mesh will work better. Quote Link to comment Share on other sites More sharing options...
Taros Posted September 17, 2011 Author Report Share Posted September 17, 2011 Thank you Michalis. Yes, this is the way we must go at the moment. I am curious about the further development of LC. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.