New Member Thao Le Posted January 19, 2012 New Member Report Share Posted January 19, 2012 created two object in modo or max. bring one object in 3dc and voxelize it. the mesh is too small to i scaled it up enough to have ok sharp voxel. Click YES when it ask for the first time turning somthing into voxel to keep its original size. Then merge second mesh into 3dc again. The object comes in with its original size in modo or max which is smaller than the voxelized mesh I brought in earlier. Question is that how can i bring the second mesh in that match with the first voxelized mesh because i had to scale the first one up. Thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 20, 2012 Advanced Member Report Share Posted January 20, 2012 Hi Thao I am not familiar with this issue , I wonder whether you may have resized the second merge object differently from the first?Have you tried merging both objects as a grouped .obj, merge >select merge to separate volumes , size >then press apply? From there you can separate the nested voxel components into their own layers to do what you wish, and from there export. Quote Link to comment Share on other sites More sharing options...
Psmith Posted January 20, 2012 Report Share Posted January 20, 2012 In the "Merge" panel, select the object you wish to merge ("Select mesh") - and then use the "Scale" button to scale the original model numerically. Just use the same number(s) when you merge additional objects. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member TLE Posted January 20, 2012 Advanced Member Report Share Posted January 20, 2012 thanks guys. I will do that. However i wish there is better way like there is an option in there to store first merge object origin Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 20, 2012 Reputable Contributor Report Share Posted January 20, 2012 thanks guys. I will do that. However i wish there is better way like there is an option in there to store first merge object origin The most efficient way to do it is, like Candy Floss mentioned, to select both objects in your program and export them as one obj. Then when you merge into the Voxel workspace, you can check "Merge to Separate Volumes (layers)." Quote Link to comment Share on other sites More sharing options...
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