Advanced Member bisenberger Posted February 13, 2012 Advanced Member Report Share Posted February 13, 2012 This would make certain that the multiple objects were imported at the same scale and relative location and allow the individual objects to be edited independantly. Quote Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted February 13, 2012 Advanced Member Report Share Posted February 13, 2012 +1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 13, 2012 Reputable Contributor Report Share Posted February 13, 2012 This would make certain that the multiple objects were imported at the same scale and relative location and allow the individual objects to be edited independantly. Have you tried checking "Merge to Separate Volumes" in the Merge tool options? Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 13, 2012 Advanced Member Report Share Posted February 13, 2012 Imported/ merged objects as separate surface object instances is already available 3DCoat imports meshes with groups/polygroups/parts etc as a nested volume but will not export the modified components out as one unified mesh with separate components, each must in turn be separated out from the nested group and exported individually which is a great shame production wise. At least for me that is the case I have had no luck exporting the nested volume. Ah I see AbRanger has already replied before I'd even posted To be able to export a nested surface object +1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 13, 2012 Reputable Contributor Report Share Posted February 13, 2012 Do you mean export directly from the Voxel Room? Haven't tried that, but if you retopo and merge to the Paint Room, thenexport, all objects in the scene get exported as one OBJ file. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted February 13, 2012 Author Advanced Member Report Share Posted February 13, 2012 Thanks guys. The "Merge to Separate Volumes" worked great. Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 14, 2012 Advanced Member Report Share Posted February 14, 2012 Do you mean export directly from the Voxel Room? Haven't tried that, but if you retopo and merge to the Paint Room, thenexport, all objects in the scene get exported as one OBJ file. AbnRanger yes I had attempted to export from the Voxel room after using liveclay to poly reduce on a per layer basis. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 14, 2012 Reputable Contributor Report Share Posted February 14, 2012 AbnRanger yes I had attempted to export from the Voxel room after using liveclay to poly reduce on a per layer basis. For now, you will probably have to right-click each layer and export them as separate files. Then in an external program import them into the scene and do whatever merging/grouping operation you need at that stage. Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 15, 2012 Advanced Member Report Share Posted February 15, 2012 Thanks AbnRanger , yes for the time being that seems the best bet - export per layer. Quote Link to comment Share on other sites More sharing options...
New Member Democaliber Posted December 4, 2015 New Member Report Share Posted December 4, 2015 This thread helped me more than anything else. Import as Child being the new 'Separate Volumes' threw me for a loop. I'm wondering...when I change from the Sculpt room to the Retopo room, my mesh looks blown apart versus having my original HP model. Any idea as to what's going on? http://imgur.com/a/7iHY7 This is the album that has the two shots; the normal looking one has my model in the Sculpt room with the Volume 4 layer turned off...the other is what my model looks like in the Retop room. I'm sure I'm just missing a checkbox/option somewhere. Anyways, help would be greatly appreciated! Cheers! Quote Link to comment Share on other sites More sharing options...
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