Advanced Member kay_Eva Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 I've never been able to make any usable ones. The ones that I do make are way too shiny and the cavity effect is bad. It doesn't matter what texture I use. I included a pic so u can see what I mean. I'm probably doing something wrong. Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 Which shader have you been editting? And what kind of look do you want to create? Any examples? Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted April 16, 2012 Author Advanced Member Report Share Posted April 16, 2012 hello, I've tried editing them all. Ideally I would like a shader similar to redwax in Zbrush =) Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 I've created a quick one, never used Zbrush but I think it does a similar thing as the Red Wax.. Try these light settings with it in the viewport: ambient light 50%, primary light 50% redwax3.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 Thanks for that JC...I downloaded it to have a look, but I havent a clue where all those files should go? I have been having a go at my own shaders but have only managed to apply MetCap style shaders...that is, rendering a sphere Ive made in Carrara and applying it as a texture.This works quite well for eyeballs! although your creatures are always looking right at you!! They make good place holders as I replace them later in Carrara. If you have Sculptris you can also use the MetCap shaders from there. Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 C://users/user/documents/3dcoatV3/shaders/custom macintosh HD/users/username/3dcoatV3/shaders/custom Should be put in there.. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted April 16, 2012 Advanced Member Report Share Posted April 16, 2012 Thanks! ....now thats what I call service! Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted April 16, 2012 Author Advanced Member Report Share Posted April 16, 2012 thanks for the shader! I'll try it out! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 16, 2012 Reputable Contributor Report Share Posted April 16, 2012 Here are two shaders that have sculptural lighting helping you see form as you sculpt. They seem to work pretty well for that purpose... Your feedback would be helpful though. Named: SculptGray and SculptClay One is gray and the other is a red clay color. My light settings are 10% ambient and 65 primary light. I'm not sure why they are 4.5 meg apiece but they are so I uploaded them to Mediafire. Link for download at Mediafire. http://www.mediafire...padaad6cq8j412o The picture shows the effect. The main shadow is under the extrusion but with some negative lighting on the top side of the extrusion making the extrusion pop out... The bottom shadow on the sphere and extrusion is from the shader not the position of the light source in 3DCoat. Quote Link to comment Share on other sites More sharing options...
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