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  1. Today
  2. Retopo symmetry bug?

    I had repeated mistakes at the Retopo work. I could now reproduce it. Please watch the video. 2018-04-21 04-15-23.mkv
  3. Yesterday
  4. Decimation (Geometry menu) is often helpful in situations like this.
  5. I have an issue and it is only in surface mode with symmetry turned on! There are no holes. I have ran into several issues when using voxels, but this is a clean mesh. Thoughts? It totally freezes at 16%.
  6. Stencil Preview glitchy

    Hi Carlosan, thank you for your reply. It does reset the preview pattern, but only inside the square in the top left corner. It never centers the preview area itself. I know it may have been distracting that the Smart Material Preview is open in my screenshot. I was not expecting it to fit inside automatically. It was just open when I captured the screen. The problem is that the stencil preview does not center to my view in any way and never overlaps the model, so its practically useless in this state. Yes, I use latest version.
  7. Hello Thanks, @Haunted for the great addon. had a quick question can this be used with the current blender applink? I mean use the current applink for updating mesh and use yours for the material? Edit: I just read you are working a new version that will cover mesh exports too, looking forward to that. but will me approach work till it's released? Thanks a lot Regards Ahmed
  8. I am completely honored to receive this information on the Thread I started! WOOOOWWWWWWWWWWWWW .... I do not know if I cry or laugh a lot! I'm extremely happy with these great WOOOWW features! Now everything will change .... my life will change! I would like to thank everyone for sharing improvements and suggestions for the development of the great features and tools for the program. I will not tire of thanking the positive level of everyone's opinions without taking the debate to a negative and unpleasant way! Congratulations to all of you! I hope we can improve even more! As I said in the previous post, I propose that we transform this Thread into a kind of documented catalog of clear and objective ideas, through the assembly of Images and Videos so that everyone understands what you wish. So, we all together, we can suggest (adding and removing) functionality and features. Literally, developing the tools and functionality of 3D-Coat. What do you think? Note: Even though we know we have Sculpt Layers, I'm not going to stop doing the video (which is taking a lot of time to do) that I was doing about it. I believe some suggestions can be viewed positively for a possible implementation in the Sculpt Layers system and I would like to share with all of you.
  9. Coat discarded all my settings

    My G.D. attachet to another folder.
  10. Changing a local axis of an object?

    Hi everyone, Is is possible to change an axis of an object? For symmetry and such. For example I created a primitive on the surface of a sphere but its local axis is oriented the same as world axis And I want its axis to be like this so I could've enabled symmetry: Thanks, Sergey
  11. This thread has been a good discussion so here are some features in the works for version 5. I ask Andrew if I could share these specific 3 areas. He gave me permission to do so. 1. Sculpt Layers. 2. GPU enabled Painting. Faster and more memory efficient. 3. Sketched Based Retopoing. Of course everyone will want to know when version 5 will be released. I do not have that information. We generally though get new betas as the become available to test these features before the official release of version 5. I also do not have any information on when betas with these features will be available.
  12. Curvature map problem

    I am finding the baking of curvature maps in both methods, not working as expected... Something the development team will have to look at. Using PPP with displacement, this bug appears, not all the time but enough to make this workflow problematic.The model is facet after baking to the paint room. The model was subdivided to 800,000 polygons when baking to the paint room. Andrew did state for this method to work, you have to sub-divide your model. Of course if your model is already high in polygon count as yours is there is no need to sub-divide. I will ask about the deprecated wording in the manual for Microvertex. This method still is available in the New menu as a valid method. Maybe the wording of that statement is somewhat to strong. Per Pixel for sure gives a higher quality paint because it is pixel based.
  13. Kenmo's WIP

    Red Planet I modeled the airship in MOI3D & Hexagon3D. Texturing was done in 3DCoat as well as a basic 3D render. Flying dinos and beast of burden where posed and rendered in DAZ Studio. The rest (background, man with staff, trees, castle, sky, rocks, were painted in ArtRage & compositing in Photoshop.
  14. Coat discarded all my settings

    All settings are in files MyDocs/3D-CoatV48/Options***xml Maybe something wrong with this folder? For example if Google Drive/SryDrive/etc attached to whole MyDocs it sometimes blocks access to some files.
  15. Stencil Preview glitchy

    Click RMB over move icon , to reset preview the projection guide is centered to stencil and to display center. not to smart material preview. - Are you using latest version 4.8.15C ?
  16. Visual Bug In tweak Room

    Are you using 4.8.15c ?
  17. This video is a brief overview of the Integration of the "Instant Meshes" Auto-Retopo engine into 3D Coat, as an option to using 3D Coat's default Auto-Retopo engine. For further information about Instant Meshes, please visit the following website of IGL and their more detailed demonstration of it. http://igl.ethz.ch/projects/instant-meshes/
  18. Coat discarded all my settings

    Issue reported to support@3dcoat.com Thx
  19. Curvature map problem

    Thanks digman. I will have a closer look. My displacement map came out fine (actually works really well). I avoid microvertex because of the docs. "Microvertex Baking Bakes using the image and mesh based depth calculation. This method is deprecated in favor of the more advanced Per-Pixel method." The problem I had was with creating a curvature map on the mesh in the paintroom. I will see if it fixes the problem when baking to microvertex. Like I said, it all good now, as I painted my texture maps on the hi res(20mil) mesh, then baked to my lower res(140K mesh). Thanks again for taking the time to help.
  20. Hi and welcome to the forum! Try using the latest build (4.8.15) to see if the bug persists in that build. Here's a link to the thread with the downloads for the latest builds. http://3dcoat.com/forum/index.php?/topic/21433-3dcoat-48-beta-testing-thread/&tab=comments#comment-148141
  21. Using 4.8.04 on Windows 10. One of my students has an issue with their file: opening that file in 3DCoat crashes the program. Opening other files is fine. Tried on three machines: the student's laptop, the lab machines (Core i7, GTX 1080, 16GB), and my laptop (Core i7, GTX 1060, 16GB), with the same results. File->Import with this file also crashes. Any tips on troubleshooting?
  22. Last week
  23. Coat discarded all my settings

    I'm really confused. None of those who help me study the program, there are no such tricks. In general, this was the second time. It seems that 3D Koat, when the computer's power is on or off, resets its settings by default. Please, here is the configuration of my computer: System: Win 10 Home Edition x64 (on SSD HyperX volume 265 gb) GPU: gtx 1080 ti CPU: Intel i7 6800k Memory: Corsair Vengeance LPX [CMK16GX4M2A2133C13] 8x4 Gb Motherboard: GIGABYTE GA-X99-UD4, LGA 2011-v3 Data store: WD Red WD20EFRX, 2Тб, HDD, SATA III, 3.5" And, I use Symbolic link becouse document folder of 3d coat very big, and i dont need it on SSD , so my Documet folder for 3d Coat at HDD. Please note: I see such problems only in the 3D Coat. Neither in Blender, nor in Krita, nor in Gimp, nor in the Word, Excel, I have never encountered such problems even if the power to the computer was lost when the programs were turned on.
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