All Activity
- Past hour
-
Hello everyone I wanted to render a turntable in 3DCoat, but I noticed that when I set the number of rays to anything higher than 50, and sometimes if I try to render in a higher resolution like 4752x2886 the render fails. It does render the whole thing, but when the save folder opens, either the video is not there or it has 0KB and can't be opened. I can't find any solutions anywhere and I don't know if it's the program or my hardware. Is there some kind of size limit on what you can render?
- Today
-
matrix-wong-npcm-hawe-omni-04-texture01.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
-
-
-
Mẫu nội thất biệt thự song lập
Images added to a gallery album owned by ktnamcuong in Finished Works
Biệt thự song lập luôn là biểu tượng của sự sang trọng và đẳng cấp trong lĩnh vực bất động sản. Với không gian riêng tư, thoáng đãng và tiện nghi, mỗi căn biệt thự song lập đều mang đến cho chủ nhân sự hài lòng và thư giãn sau những giờ làm việc căng thẳng. Để tạo nên không gian sống hoàn hảo, nội thất biệt thự song lập đóng vai trò quan trọng không thể phủ nhận. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-song-lap Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC - Yesterday
-
I voted NO. reasons: 3Dcoat is for model creation, and as such, it still have some catching up to do: - Vs Zbrush: continue to improve the feel of the brush, stability of program,auto-retopo and UV algo. - Vs maya\Blender: improve the fluidity of modeling room and the user experience when modeling - Vs Substance painter: in my opinion remake the entire UX and UI all together. Still no ability to save smart material that is multiple different smart materials. I would look at quixel mixer UX and take some notes and remake this system. - Vs entire industry: in my opinion no more separate rooms. please... And now you want to split their resources and attention to rendering? why.. there are great tools for rendering from blender to unreal. for quick Look and feel, what 3dcoat provides is more then enough Keep up the good work guys. for me, i wait to 3dcoat will have decent flow in using its modeling tools, already explained that in details in other posts. and remake the painting and smart material UIUX, and then ill be happy to upgrade again. rendering engine is not why i open 3d coat for
-
anastasiia-berdnyk-img-20240121-210932-890.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
-
That's awesome but the sad thing is that E-On Vue is done. Bentley is shutting it down for good. I suppose other landscape programs have put it in the shade but nevertheless it's a beautiful work of art in itself. A lot of people are going to have a tonne of fun playing with this elegant piece of program engineering.
-
its not that i or you know that masks are affect by greyscale values .. its new and learning users , you search through this forums and you'll find many questions on how this works , how that works and thats why substance painter is so popular , when you use a feature it allows you to use that feature and its limits. alot of things i point out on here isn't to help current experienced users but also see it from a point of beginning 3d , when i first purchased 3dcoat i didn't even touch it for a good few months just due to the ui set up and it took me a while to learn it too . so thats why i point a few things out , like where things are located in menus and how it would be easier it different areas etc ... its not ease of use for me , its ease of use for others and new
-
leviza-nikulina-shiva-leviza-done-web.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
-
[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
Issue reported. -
-
[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
I am lost, from my side it is working what I miss ? -
[Fixed] Brush size difference between Paint viewport and Texture Editor
Carlosan replied to bokbok's topic in General 3DCoat
Hi I was testing 3DCTextura 2024.18 and it is working as expected. Please give a try -
-
-
-
[Solved] 3DCoat crashed and wont reboot again
Sui replied to Sui's topic in SOS! If you need urgent help for 3DCoat
My bad. I ran a hardware check and it seemed my RAMs did not match well. Coat is running better since I took two of four down. Thx everyone.