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Everything posted by Carlosan
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From the album: Finished Works
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From the album: Finished Works
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Hi Send any support-related questions to Sergii Kryzhanovskyi at support.linux@pilgway.com Thanks
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How to hide this "cross" at center of Brush in 2021?
Carlosan replied to Melik's topic in General 3DCoat
Hi This issue was reported Please send any support-related questions to Sergii Kryzhanovskyi at support.linux@pilgway.com Thanks -
Help with Environment Maps for Mac users (version 4.9.42A)
Carlosan replied to Melik's topic in General 3DCoat
Hi Send any support-related questions to Sergii Kryzhanovskyi at support.linux@pilgway.com Thanks -
What happens if you press maximize icon ?
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You had two copies of the same model, but with two vastly different UV sets applied to each. Is there a way in which 3DCoat could look at this model with this texture and then use that information to paint the second model and its UV set to look as identical as possible to the first ? This videos covers one easy method in 3DCoat, to modify a model's UV's after doing some texture painting work... without any penalty.
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From the album: Finished Works
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This video demonstrates a UV troubleshooting tip that can be helpful when a user has stretched polygons, often connecting separated UV islands/shells. This often indicated a mesh problem or incomplete UV seam.
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BeeRef lets you quickly arrange your reference images and view them while you create. Its minimal interface is designed not to get in the way of your creative process. https://github.com/rbreu/beeref
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[Solved] Retopo Mesh is not smooth but facets only
Carlosan replied to C3D_'s topic in General 3DCoat
Hi That is very strange. I have not seen this happen before. Could you please try latest version 2021.53 ? -
goran-delic-hansel-and-gretel-catacombs.jpg
Carlosan reviewed Carlosan's gallery image in Finished Works
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From the album: Finished Works
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[Fixed] Smart Material > add existing folder
Carlosan replied to MatCreator's topic in General 3DCoat
3DCoat-2021-53 Tue Sep 21 21:36:32 2021 - Hint for the "Add existing materials folder" extended a lot, explains how to differ the channels, and is now different from other commands like "Add existing folder". - Smart Materials->Add Existing Folder completely rewritten. Now it takes into account all types of maps, all imaginable textures names aliases, recovers displacement from the normal map (if no native displacement found), assigns cube-mapping and generates the preview. If there are images without alias at the end they will be treated as flat color maps. - Fixed PSD link problem: with several (not all) blending modes the opacity of the layer resets to 100% after getting the image from Photoshop. If any map is named with a space in the name, the texture is assigned as new Smart Material. -
source... Check out a great book by game designer Wlad Marhulets. Getting started with game design? The topic is too complex to master without some help so here's something that might help you make the first steps. This ebook by Wlad Marhulets features 100 tips and tricks on the basics like points of interest, how to design jumps and more. Do you know the best part? The book is free! The book was written by Wlad Marhulets, the developer of the award-winning DARQ. The author decided to share some tips and tricks about game design learned over the years while working on the first game. You can find the book here
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From the album: Finished Works