
Melik
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This discussion is fascinating and I'm happy it's a topic that is being explored. The UI of 3Dcoat is one of the major areas of grievance for me - especially the terrible gizmo, the brush icons, not having a quick customizable pop-up menu to select favorite tools/brushes like Maya's Marking Menus or Blender's Pie Menus or Cinema4D's pie Menus or Krita's brush selector (in 3DCoat we are stuck with the giant Quick Access panel or the Preset Menu - "Better than nothing" I guess). @SonK I love your proposals - if only for the look. If 3DCoat only had a cosmetic facelift, with new icons, and menu aesthetics, and some rearranging...similar to your mock ups, I think it would feel so much better and probably appeal to a wider audience. But, as with all suggestions from users, it comes down to Andrew not having time for it. So, while fun to dream, it's not something I expect to see happen.
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I'd like to know this also!
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Just want to add that I would also really appreciate the option to invert a brush so I don't have to keep CTRL pressed. In the latest 3DC, only a random number of Voxel Tool brushes have the toolbar "Invert" option. Like OP, I don't understand the thinking behind this. Beyond the convenience for users to do large areas of inverted brushing, this option would also be essential if we're trying to create a custom brush preset that behaves in the inverted form of the original brush. I can't find an "Invert" parameter in the Tool Options/Modifiers for brushes either. If not in the toolbar, the invert brush option should be in the menus somewhere (so we can assign a hotkey).
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About Rygaard Brushes and what comes around! News and surprises!
Melik replied to Rygaard's topic in General 3DCoat
No apologies necessary, @Rygaard I hope you're feeling better and are having fun creating your course and brushes!- 130 replies
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@Elemeno I'm guessing Blender's user base is enormous compared to 3D Coat's and it's the current "IT" thing everyone is curious about, a vast and enthusiastic community on social media and forums, and it has serious corporate sponsors. Unfortunately, I don't see 3DC being able to match that kind of following or excitement. I wish I was wrong. Also, Blender is a generalist tool that appeals to hobbyists and semi pros worldwide. 3D Coat is more advanced but covers only a portion of the 3D pipeline, which other softwares cover specifically. (zBrush, Substance, Topogun) I love the idea of 3DC being so flush with funds that they hire more developers but not sure how it will happen other than continued user based exposure and word of mouth.
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How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
Yes, the option is available now. Thanks very much @carlosan ! -
How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
When I click "Create" and see the window with forum sections to post in, "Feature Requests" is grayed out. Is there another way to post there? -
How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
Oh, thank you @Elemeno I missed the tip -
3DCoat 2022 development thread
Melik replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I think I understand what you mean. The only way I've found to turn this off is to use Maya navigation -
How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
Regarding my initial question, how can we get the Smooth All window to appear if we've clicked the "skip this window next time" option? And is there a way to post in the "features requests" section of forum or do posts get assigned there by moderator? Thanks -
How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
@Carlosan the ability to slide the value in the Smooth All window is great. What I meant by slider was being able to drag on screen or on a slider to see the smooth affect the mesh. Here is a demo in Blender. Note the meshes are roughly the same polycount 3D COAT - BLENDER SMOOTH SLIDER.mp4 -
How to get the "Smooth All" window back after clicking "skip next time"
Melik replied to Melik's topic in General 3DCoat
With a very high res sculpt, I can see a slider causing problems but the Mesh Filter slider in Blender works well even with denser sculpts. It's just the numerical guessing game of 3DCoat's Smooth All (is it too little? too much?) that gets annoying. Even a sluggish smoothing slider would be better because it's realtime feedback. -
How do I get the "Smooth all" window to appear if I clicked "Skip this dialog next time, just smooth once"? The only way I've found is to quit 3DC and reopen. The smooth all function should really be a slider at this point. I'm not able to post in "Feature Request" section. How many posts do I need to be able to contribute there? Thanks
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About Rygaard Brushes and what comes around! News and surprises!
Melik replied to Rygaard's topic in General 3DCoat
This sounds so great, @Rygaard! Extreme customization in 3DC sounds like a dream!! I'm very excited to learn from your years of dedicated 3D Coat usage. I'm also very interested in your clay "sponge" brush and am grateful if you have the time to work on an hPolish brush that flattens with clean, flat hard surface planes like zBrush. But I consider that a bonus to all the great stuff you are planning. Thanks for all your hard work. I pray you'll be rewarded in many ways when you finally release your training, brushes and video channel. Good luck!- 130 replies
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About Rygaard Brushes and what comes around! News and surprises!
Melik replied to Rygaard's topic in General 3DCoat
For reference about the hPolish brush, in 3D Coat, I can come close, but I can't do this: https://youtu.be/xuTiQphuP9A?t=171 Do you have a modified flat polish brush in your set or are they primarily brushes for clay effects?- 130 replies
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