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Carlosan

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Everything posted by Carlosan

  1. you can't toggle painting (which REALLY needs a switch somewhere to see the sculpt vs sculpt+surface paint) if i understand well... to see the sculpt vs sculpt+surface paint i hide the painted layer.
  2. - Textures > Import > Normal Map (external NM done with another app) is not working - Layer > Import > Depth (same external NM done with another app) is working Will you check it please ? ty
  3. The Layers0 is used with paint information Layer0 must be empty External Maps must be imported using Layer > Import > Depth Please will you try ? ----------------------------------------------------------------- //OFF TOPIC When import the model http://phtn.me/3dcmantisbug1020 its loaded with 3 UVsets ballBot ballMid ballTop BUT when switch to UVroom only ONE UVset is showed ballBot and the 3 UVsets are listed in the Materials Window ballBot ballMid ballTop Please add +1 to this request. Support needed, ty http://3d-coat.com/m...view.php?id=797 Materials and UV-Sets have the same meaning but you are using different words
  4. cool another one http://www.incendia.net/index.html Incendia is a 3D Multiprocessor Fractal Engine that allows you to explore the realm of the 3D fractal
  5. The supershader project from X, Y, and Z The projection is local or global ? is -may be- better a Camera projection ? ------------------------------------------------ TXTR_TREE01 Have front and side projection
  6. i am in !!! cooooool !!!!! BeatKitano, which is your GMT ? i am at -3 Greenwich ty
  7. this reply was added to the mantis request http://3d-coat.com/m...iew.php?id=1014 ------------------------------- RENDER ROOM Render dont stop Ray for frame number has no action please any1 check ty
  8. this is a really interesting point an OLD project with bugs carry the bugs when is opened with any new version.
  9. oh... ok voxel room, surface mode AUTOTOPO = Crash... 3dc closed several test done
  10. testing, ty Freeze menu now present in voxel room Where is ? cant find.... any help welcome
  11. I asked Taros to let in the thread only the info needed by the community and asked him to delete ALL the OFF TOPICS. Was my idea and my responsibility. My priority is the community and the community must be sheltered. Every one must think about which image we are sharing with the digital artist big community. What we have to offer to the others ? Awesome works with an app that is growing day by day ? Our knowledge helping the new users to find the way ? Or our personal grudges battle of egos ? 3-DC need to grow and we -like community- need to grow too United i hope
  12. Channel Toggle Icons. 3D-Coat has three channels that you can paint at any given moment. On the left you can see in the image those three icons. They are from left to right: Depth, Color and Specularity. This icons will, upon LMB clicking, toggle the channel on or off. If the channel is off, you will see a large “X” over the respective icon. Also if you hover over each icon you will notice that there are a few more options for each, which can also be controlled with your RMB + dragging up/down or left/right. RMB and dragging your mouse up/down will change the intensity of your pen. RMB and dragging your mouse left/right will change the size of your pen. Source http://3d-coat.com:8081/wiki/index.php/2.3_Pen_Options_in_the_Tool_Bar
  13. Liveclay speed sculpts http://3d-coat.com/forum/index.php?showtopic=10143
  14. well your +1 is welcome The first step is to convert a mesh's UV-wire into paths that can be seen in Photoshop. Mantis request Export UVLayout to an SVG/EPS file http://3d-coat.com/mantis/view.php?id=814 Then using the generated path like guides, we can add Procedural textures and filters to the maps. ------------------ Substance designer dev are very clear talking how to use it http://www.allegorithmic.com/products/designer/features ------------------ And here... a Blender Phyton script to learn about http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d.htm
  15. Houston we have a problem There is lot of Mantis 4x report created for version 3x The Project: selector at the upper right corner. Projects listed switching to 3x canT be watched in 4x I duno how to migrate the recent ones. any help is welcome
  16. David, you open a Mantis for version 3x... is not listed at 4x you need to "move a little" the texture editor windows to have the material OVER the Texture Editor display... and not UNDER it If you do it, works //edit try first to open Texture Editor And then select a Material is about overlaped Windows...
  17. yup... i remember an old post talking about the beta http://3d-coat.com/forum/index.php?showtopic=10801&hl=quixel&fromsearch=1 At those time, i opened a mantis request To add Procedural Painting please if any1 like the idea = +1 http://3d-coat.com/mantis/view.php?id=813
  18. Ty Javis for your reply What if is allowed to users that surpasses an ___ amount of post ?
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