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Carlosan

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Everything posted by Carlosan

  1. hmmm paulrus have same problem using softimage... and he is using win8 too http://3d-coat.com/forum/index.php?showtopic=11343&hl=&fromsearch=1
  2. remember to downgrade the volume before to use poser tool.
  3. Ty AbnRanger for your reply: Sliders let to see easily a range lower valor begin at left... higher valor ends at right but with actual design... user must try to know which is the range of... -example- <Specularity Modulator> default is 1 but range can be 0 to 2... ok im at middle compared to <Contrast> default is 0 but range can be 0 to 1... oh ok, now im at the lower range <Brightness> default is 0 but range can be -255 to 255... oh well... Contrast is 0 to 1 and Brightness is -255 to 255 ? A more clear design can be: <Specularity Modulator> <............Contrast............> <..........Brightness..........> A slider or ANY alternative graphical design let easily to see which is the range. We work with images... we need to see to know and understand... ------------------------------------------------------------- And what about When we press one of these buttons then we see appropriate list of the tools for this group was a UI design decision too ? Which is your opinion about it ? ty again
  4. phil had same problem http://3d-coat.com/forum/index.php?showtopic=11331&hl=&fromsearch=1
  5. activate rotate along motion direction
  6. sorry im digging the 3DC dev history but... i need enlightenment i was asking about features that was implemented in early version and then changed i need to know why. -------------------------------- first is popup tool library: User only can interact with a tray showing ONE element, the active element. (see image below) When the user press over the element thumbnail... a windows popup show ALL the elements in the library... ready to be selected. I found that was implemented in version 2.05 Why this option was changed ? for my POV will be a radical time saver, and let to optimize the UI layout... why was changed ? ----------------------------------- Then i found a second surprise... sliders ! and now are gone... v2.05 too source http://3d-brush-dev....es-part-in.html why ? any help is welcome
  7. This feature was implemented and then changed 3DC v2.05 had TOOLS POP-UPS source http://3d-brush-dev.blogspot.com.ar/2008/01/i-thank-to-everyone-who-takes-part-in.html can i ask when was this navigation option changed and why ? ty
  8. i think that post can help... time ago i had some similar troubles: http://3d-coat.com/forum/index.php?showtopic=11157&view=findpost&p=86447
  9. but apparently we have some troubles exporting .obj from 3DC to another apps is anything changed ? relative vertex-numbering is now an important option ? links to reports: export to maya using ptex http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 export to LW 11.5 http://3d-coat.com/forum/index.php?showtopic=11331&view=findpost&p=87338
  10. hi are you talking about rotate along motion direction ? source http://3d-coat.com:8081/wiki/index.php/Doc:Manual
  11. Do you have 3DC installed to some other place than the C drive ?
  12. yup we have a lattice deform but... may be the next step is to have curve deform to warp the model in any axis
  13. hmmm thats weird... because Zeddicus at other post talk about the same I/O issue... http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 The key is to not use any meshes exported from 3D Coat...
  14. this happens after LW upgrade install ? sounds like a vertex order altered during mesh export/import
  15. i had some time ago same problem... was gone after i upgrade the graphic card drives. what if its open with opengl version ?
  16. Do you have a a surface mode object painted ? i find holes AFTER paint layers at surface paint mode... -------------------------------------- Andrew talk about reduce tool: http://3d-coat.com/m...view.php?id=841 Andrew 2013-02-05 15:28 I managed it, seems Reduce may create too big triangles that causing wide set of problems. Not I limited triangles size growing, it works now much better. Andrew 2013-02-05 15:29 I set it as resolved, if it will appear again in beta12, reopen issue.
  17. erhhh nope i found it at mantis http://3d-coat.com/mantis/view.php?id=864 big warning: dont use it wait for B4.12 http://www.3d-coat.com/files/V4B11A.rar
  18. sorry but... all operations -besides rendering- are currently threaded to take advantage of multiple processing cores ? switch rooms, change opacity level, save, merge layers... i had opened task manager... and only can saw one processor running at 100% and the another idles
  19. Blender is a good app to learn. The serie 2.6x is still in alpha state. The 2.7x drop some internal compatibility. The 2.8x will be more stable and compatible. This will be the real launch like a professional app. If any1 is interested to read the roadmap: http://blenderartists.org/forum/showthread.php?227830-Blender-2-6x-development-thread&p=2235920&viewfull=1#post2235920
  20. cloth tool ? how do you sculpt with this feature ?
  21. it help ? http://steamcommunity.com/app/221410/discussions/0/846939071459512485/
  22. There is a 3.7.18H version upgrade: http://3d-coat.com/f...?showtopic=8887 GL is slow... try DX64 version if you have a nvidia card
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