-
Posts
26,361 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Everything posted by Carlosan
-
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
PERSPECTIVE VIEW -
3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
TY! -
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
-
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
TY 3DArtist ! -
ty all for sharing nice workarounds, just was asking me the same ;D
-
David look, this is the idea:
-
Reliable - universal cross platform support
Carlosan replied to PoopaScoop's topic in Feature requests
What about ALEMBIC ? http://code.google.com/p/alembic/ Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications. It was initially developed in 2010 by teams from Sony Pictures Imageworks and Industrial Light & Magic, and development continues today. -
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
-
Reliable - universal cross platform support
Carlosan replied to PoopaScoop's topic in Feature requests
nice idea +1 -
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
yeah you right original idea changed a lot because... Now the model is more an Aztecian Warrior... lol * cant edit the original post. Regards ! -
[Mixamo Fantasy War character contest] WIP
Carlosan replied to Carlosan's topic in Finished Projects
-
Searching the forum i found the workflow You need in the Retopo Menu to apply symmetry to the current layer BEFORE to use Merge / Pick from retopo in the voxel room Source: http://3d-coat.com/forum/index.php?showtopic=9674
-
Hi, is this question related to ? UV Tile Support or Multiple UV Sets
-
Is curves tool far superior to the skin modifier or zspheres ?
-
sorry i forgot to add in 3DC ty anyway
-
soooorry im digging this old post but... is there any rumor about this implementation in 3DC ? ty
-
Hi Is there any way to clip the central vertices ? Just use Invert mirror to see how vertices cross the symmetry plane ty
-
+1 i remember that early versions keep the brush header position.
-
+1 Nice readings: Brick Map Fundamentals http://worldofpolygons.com/Help/Renderman/Fundamentals/Brickmap_Fundamentals.html Baking 3D Textures: Point Clouds and Brick Maps http://facultypages.scad.edu/~mkesson/AppNotes/baking3d.html The Brick Map File API http://penguin.ewu.edu/RenderMan/RMS_2.0/bkmapApi.html ---------------------------- Brick maps are multi-resolution, 3d textures. They are used to store channels of surface-varying data (color, occlusion, subsurface scattering, etc) in a sparse voxel structure that looks like a collection of bricks. Brick maps have a number of increasingly-refined levels of detail.
-
Mantis request opened http://3d-coat.com/mantis/view.php?id=616 ty