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Dirceu Franco

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Everything posted by Dirceu Franco

  1. artman reading your post I tried today and the option disappeared again. For get back the option: - I open 3d-coat and select "paint UV mapped Mesh" per-pixel paint (Robot); - Only cpu option appear; - I closed 3d-coat and open again, but this time I select "voxel sculpt" sphere; - I closed again and open and select "paint UV mapped Mesh" per-pixel paint (Robot); - Opencl is back. I think it's a bug.
  2. To me in the primitives tool option have unmarked option "use fillet". Mark this option and the box will be chamfered. Edit: Import tool also has this option, but activates it has no effect.
  3. The same here. Opencl Option disappeared. In 4.5.0.7 I was able to calculate. artman I tried now a second time with a simple sphere where I sculpt a little and autopo, then the option came back and now Ambient occlusion opencl works again.
  4. I think it was not the version 6A http://www.3d-coat.com/files/3d-Coat-V4_5-06-64.exe
  5. I have retopoflow and the latest version is much better. Researching the subject I found this plugin on the site - http://blenderlounge.fr/retopo-mt-dispo/ and it is amazing too and free. Works very well with blender 2.75a. Important only works with viewport in perspective mode.
  6. To update from 3.7 to 4.5 cost $79? I tried the upgrade link and Nothing appears to be filled. Thanks
  7. I think it's a good program, but is not user friendly. For me, I use pro 3d applications in pc/mac, I have difficult to understand how to use this program. A lot of things don't make sense to me. I think the core code is powerfull and solid, but it needs a total redesign interface and menu commands for make more attractive. The programmer need to see aplications like silo ( How this work in modeling process and your commands) and adapt to a touch screen.
  8. Andrew this cuda bug is very easy to reproduce from my side. - Open 3d-coat select surface sphere; - Turn on cuda smooth; - Above 50% the problems begin. If I put 100% the explosion happens. Thnaks
  9. huahuahuahua.....I'm sorry for the misunderstanding.
  10. I'll try thanks BeatKitano.
  11. wave of light I have the same problem! For me it's impossible now to use merge or move to combine layers. I also have to go back to voxel mode for use merge or move. By the way, nice work in your model.
  12. Great model. Try merge objects or use curve tools for legs. From my side I didn't have success with this operations. Thanks
  13. In surface mode, the smooth brush do not make anything up to the value 19%, after this the effect is very strong. Maybe i made something wrong. I'm using the version beta3.
  14. Thanks for your response artman. Question: Your problems with brush presets is resolved? Because to me the problem continues. Any tips? 3d-coat 3.7.16A (DX) with cuda enable windows 7 - 64bits Nvidia last drive installed.
  15. Amazing work artman, I really enjoyed the sculpting session and music! Just out of curiosity, why you don't use remove stretching?How it affects the modeling process? Thanks
  16. In the Retopo room I try to retopo inside the mouth. So I hid some parts of the face using the new tool "SurfHide". The problem is: The create tools from retopo room, continue snap in the surface which I hid. This making impossible to retopo inside the mouth. Thanks for the great release!
  17. philnolan3d double-click the strength button and the strength is reversed.
  18. Version 3.5.21A does not open, a lot of files, made or saved by previous versions. Someone had this problem? Thanks
  19. When the Auto-retopology finish the process, try hit "s" and no symetry, and you will see the correct wire. The auto-retopo apply symetry automatically.
  20. V86 - Both DirectX and OpenGL Edit 2: - Andrew after the second undo the default layer in the voxel tree is selected all the time I use undo. (I'm working on layer with name "Body" for example"). Thanks
  21. Yes! Exactly and now I think it is a bug. But only for me? I don't understand why? Smooth "1" Smooth "0"
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