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    OS: Windows 11
    CPU: AMD Ryzen 9 5900X
    GPU: AMD Radeon 7900 XTX

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  1. Anyone out there using Ubuntu 22.04 and AMD gpu 7900xtx or any amd gpu? I have installed the amdgpu-install proprietary drivers from amd site due to the fact that mesa drivers have only just recently been able to implement gpu raytracing with amd cards. Blender sees the card and renders with no problems with amd proprietary drivers installed. However in 3D coat I just get black meshes in the render room. This is true for versions 20.04 and 22.04 of 3Dcoat. @SERGYI any thoughts? Specs below. I know the graphics card is running when in the render room from radeontop output. However I just get black meshes in the render room. Vendor: AMD (0x1002) Device: Radeon RX 7900 XTX (navi31, LLVM 17.0.4, DRM 3.56, 6.5.0-25-generic) (0x744c) Version: 23.3.0 Accelerated: yes Video memory: 24576MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 23544 MB, largest block: 23544 MB VBO free aux. memory - total: 15942 MB, largest block: 15942 MB Texture free memory - total: 23544 MB, largest block: 23544 MB Texture free aux. memory - total: 15942 MB, largest block: 15942 MB Renderbuffer free memory - total: 23544 MB, largest block: 23544 MB Renderbuffer free aux. memory - total: 15942 MB, largest block: 15942 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 24576 MB Total available memory: 40589 MB Currently available dedicated video memory: 23544 MB OpenGL vendor string: AMD OpenGL renderer string: Radeon RX 7900 XTX (navi31, LLVM 17.0.4, DRM 3.56, 6.5.0-25-generic) OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.3.0-devel OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.3.0-devel OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.3.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OS: Ubuntu 22.04.4 LTS x86_64 .ossssssssssssssssssdMMMNysssso. Host: X570 AORUS ELITE WIFI -CF /ssssssssssshdmmNNmmyNMMMMhssssss/ Kernel: 6.5.0-25-generic +ssssssssshmydMMMMMMMNddddyssssssss+ Uptime: 30 mins /sssssssshNMMMyhhyyyyhmNMMMNhssssssss/ Packages: 2203 (dpkg), 19 (flatpak), 18 (snap) .ssssssssdMMMNhsssssssssshNMMMdssssssss. Shell: bash 5.1.16 +sssshhhyNMMNyssssssssssssyNMMMysssssss+ Resolution: 1920x1080, 1920x1080 ossyNMMMNyMMhsssssssssssssshmmmhssssssso DE: GNOME 42.9 ossyNMMMNyMMhsssssssssssssshmmmhssssssso WM: Mutter +sssshhhyNMMNyssssssssssssyNMMMysssssss+ WM Theme: Adwaita .ssssssssdMMMNhsssssssssshNMMMdssssssss. Theme: Yaru-dark [GTK2/3] /sssssssshNMMMyhhyyyyhdNMMMNhssssssss/ Icons: Yaru [GTK2/3] +sssssssssdmydMMMMMMMMddddyssssssss+ Terminal: gnome-terminal /ssssssssssshdmNNNNmyNMMMMhssssss/ CPU: AMD Ryzen 9 5900X (24) @ 3.700GHz .ossssssssssssssssssdMMMNysssso. GPU: AMD ATI 0b:00.0 Device 744c -+sssssssssssssssssyyyssss+- Memory: 3259MiB / 32026MiB `:+ssssssssssssssssss+:` .-/+oossssoo+/-.
  2. @SERGYIUbuntu linux crashes after choosing male or mannequin from the voxel start menu. Lauch coat. Choose voxel sculpting from start menu. Choose male or mannequin. Coat immediately crashes. Appears to be only these two options that crash. Been a longstanding issue. In addition when 3dcoat restarts from a crash with a autosaved file the dialog buttons (skip, load, delete) are unclickable. Nothing happens. If you restart 3d coat the dialog reappears and functions normally.
  3. Any linux users able to get the render room working with a amd gpu? All I get are black meshes. On windows works fine. Driver issue I'm sure. I do have the amdgpu-install libraries installed. Blender is working as well. Using Ubuntu 22.04. AMD RX 7900xtx.
  4. Any chance on getting 3DCoat builds for linux Redhat distros as well (Fedora, Rockylinux, etc.)?
  5. Hey michaelws. The blender applink will not export your textures. It will only export your mesh, udims. Send your model to the paintroom using the Applink (Per-Pixel Painting). When in 3dcoat open the "Texture Editor" under "Textures" main menu. In the editor you will see a drop down menu of your udims. In Blender you have to save out your texture images to a file. Blender will automatically give you the proper naming convention because it recognizes the images are UDIMS. In 3D coat load those images under "Textures" --> "Import" --> "Color/Albedo". 3D coat will ask you to load each udim with a dropdown. Simply select the right image file for the corresponding UDIM number. The will load and be placed on your model. I do not believe there is a way to load all the udims at once. You have to do them one at a time. It will become clear once your there.
  6. Please allow any changes made in the render room to save with the file. As of now, any changes made in the render room propagate to all files after changes are made. If I add a new light into the scene that light will open in a new scene. If I make changes in current scene, those changes will be in another file that is opened.
  7. I would love to see the layer system be mesh contextual applicable across the paint and sculpt rooms. I have 3 meshes, a cone, a cube, and a torus, and paint or sculpt layers for each of the meshes. Current functionality is that I see all the layers for all the meshes globally at the same time. I would love to switch from say the cube to the torus and see only the paint and sculpt layers locally for that mesh. All other layers for other meshes would be hidden. If I switch back to a my cube, then the current torus layers become hidden and the cube layers revealed. I posted in wrong thread!!
  8. Here is a question. If I uncheck the "Show folders as buttons" option under Preferences -->Theme, how do I bring up the diffenent folders say under Shaders or brushes or stencils? They used to show up in the small right corner button pop up of the panel didn't they?
  9. Hey digman. If I delete the paint objects, the voxel mesh is still paintable. There are no retopo meshes, no UV meshes. Also there is a funny behavior. If I delete one of the paint objects they all delete. Maybe you are right, but there should probably be some cleanup here. Small details.
  10. Could we get 3D coat to remember which rooms are hidden? If I hide the "Mesh to Nurbs" room it reappears on next start up. Even if I "store the workspace" it reappears. This is applicable to all the rooms.
  11. If I choose the base male from the start menu under voxel sculpting there are 3 paint objects that are created as well. I don't think this was intended. Choose the base male under voxel sculpting from the start menu. Switch to the paint room. Under the Paint objects panel there are 3 objects - Generic_Figure_Female, Generic_Bust_Male, and Generic_Bust_Male1. 3D coat doesn't even have a female figure.
  12. Experiencing some interface issues in 2024 beta mostly resulting from "full screen mode". Number field pop ups do not display in full screen mode. Windows file manager will not become focused sometimes when trying to load a file if in full screen mode. Enter full screen mode with a mesh in scene. Click the transform tool then the "X" of the scale option. The value field is not visible. Exit full screen mode... value field now visible. The Right click menu will show in the viewport, but sometimes the functions in the menu do not work. This is unpredictable. The right click menu over a sculpt tree layer works fine. Small request. Could we stop the left Tool panel from reappearing after switching the "Toggle/pop up windows" with the tab key on and off? I have the "hide tool panel" option checked in preferences. The tool panel now stays hidden when switching rooms which is GREAT, but expected behavior is to never see the tool panel again until I check it back on in the preferences and/or call it up manually from viewport. Also having trouble assigning hotkeys for brushes. For example, redefining the Transform tool to "T" does nothing. It does not update in the tool pop up and does nothing in the viewport. However if I assign a hotkey to a main menu item or right click menu, it seems to work. I am running 3dcoat with a new home folder and fresh install as well.
  13. @AbnRanger In 2023 and 2024 I tested with a 5mil mesh and baked with AO default values with no loss in FPS. However at 10 mill polys and baking AO with default values my FPS was cut in half to around 25FPS. On restart viewport FPS returned to normal. On side note, if I perform a "cleanup memory" my viewport drops to under 10. This will fix itself on restart or sometimes switching meshes. Also if I resample a mesh to certain degrees (1 mil to 10mil) it will take a chunk out of my FPS and fix with restart. This is unpredictable though.
  14. On linux. Using ...30 and windows ...31. From start menu choose Deep displacement and any of the character presets. I choose the head. Once the scene is loaded choose enter full screen. The mesh visually becomes invisible but is still present because the brush cursor still recognizes it. You can refill it with a color to make it visible again. But after changing the full screen to a minimized screen the mesh becomes invisible again. The appears to only happen in the deep displacement mode. The paint UV mapped with normal map option from start menu seems to work as expected when changing size of screen.
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