Jump to content
3DCoat Forums

Giuseppe

Advanced Member
  • Posts

    217
  • Joined

  • Last visited

Everything posted by Giuseppe

  1. thank LJB the column is modelled in voxel sitem, autoretopo, uv in blender
  2. really nice tool http://zurich.disneyresearch.com/OverCoat/
  3. hi Tony Nemo, thank for the feedback, you're right, I can try
  4. an other up for the face, rendered in toolbag
  5. little up, the gun, always blender xnormal and 3dcoat
  6. Hello friends, this is a job for fun. modeled in blender and wings, the face is imported into zbrush and I carved with fine details, I used the decimation master zbrush, and I did bake topogun of normal and AO. In 3dcoat I painted the diffuse
  7. thanks guys, I'm glad you like it, soon will post the finished work @ Garagarape I like Mazinger and Grendizer, reminiscent of the cartoons of my childhood in the 1970 in Italia;) , my avatar is my work modeled in Blender and rendered in Modo 501. and Grendizer modelled and render in blender I enclose my Mazinger and Grendizer
  8. the final texturing, test render in blender
  9. hello friends a personal work, Captain LeChuck of "Monkey-Island", i love this game Modeling and textures created in blender and 3dcoat. For the sculpture of the face and the creation of Normalmap has used the voxels
  10. Ciao Tser in this topic i have the same question http://www.3d-coat.com/forum/index.php?showtopic=7888
  11. GREAT... thank Denis S.. in which folder can I find the obj and its texture?
  12. works fine now!! have restored my license... thank PMG
×
×
  • Create New...