Jump to content
3DCoat Forums

Klaus Nordby

Contributor
  • Posts

    42
  • Joined

  • Last visited

Everything posted by Klaus Nordby

  1. I only discovered the Tree Generator two days ago, have played with it a *little* -- and I would like to add my vote to the chorus clamoring for getting this integrated in 3DC! But hey, even in its current standalone form, its VERY cool.
  2. The idea of using a feature-voting/bug-tracking system -- like Nevercenter's -- gets three votes from me! That way, it might be easier for Andrew to prioritize his numerous coding tasks when he sees our votes.
  3. I support that -- Liquids. After all, the cool logo symbol of 3DC is dripping with some green goo liquid -- but 3DC can't actually make that happen for us now. And since you mentioned Cloth, which is both cool and occasionally useful, I'd dearly like a way to interject some more random distributions of the cloth folds. Now, they're very mechanical, and especially if the cloth is dropped on a symmetrical object, the cloth itself is super-symmetrical in its folds, which is very unnatural, so a lot of manual pulling and pushing is needed afterwards. So, randomizing "seeds" would be great in Cloth.
  4. I, too, would loooove to have a direct connection between ZB and 3DC! Now, I export and import a lot of .OBJ files in both directions. which is just boring, slow gruntwork. I'm on Windows so I've never tried the GoZbrush stuff, but I've seen the video demos and I'm eager to get it working with Cinema 4D as soon as Pixologic ships it. And to also have GZ with 3DC would be a dream!
  5. I really must support Andrew here against the vile nonsense sputtered by MatPainter! Andrew is in favor of competition, and isn't afraid of it -- including allowing frank discussions about competing products on his own forums. That is very commendable.
  6. Wow, the Curves are really becoming powerful and easy to use now -- many congrats to Andrew for this update! I've always had problems with the Zspheres in ZBrush, as they and the resulting topology often behaved in bizarre, ugly ways -- Andrew's approach to the same basic problem is now quite slick. Of course, there are the forthcoming Zspheres 2 . . . :-)
  7. I've downloaded and watched them all, Mr. Faust -- good stuff! Thanks for being so quick and no-nonsense!
  8. The hair and feather sculpting you guys are doing are a terrific way to use the Muscle tool! Myself, I've experimented a bit with using it for modelling drapery and cloth folds. But I wish we had more options regarding the shape and type of Muscles -- we have only three drop-down variants. I'd like to be able to import a 3D object or use a map for shaping my Muscles, like we can we many other tools. And that's such an obvious idea that Andrew has no doubt already thought much about implementing it, and that we therefore will see it . . . soon?
  9. Artman, yes, that's all true -- but then the app goes into that special surface-only mode, which makes us lose 80% of all the functions we're used to having accessible in voxel mode! In ZBrush I lose no functionality. So a full-fledged backface protection function is still needed.
  10. ZBrush has a function, "Backface automask", whereby a brush won't affect the back of a surface, only the front. I've found that quite invaluable in much ZBrush work -- and we clearly need such a feature in 3DC, to overcome the problem with unwanted holes when smoothing, etc. Hopefully, Andrew will soon code that for us -- in about fifteen minutes, or so! :-)
  11. Tinker, thanks for showing us both your great work and your workflow! I have just bought C4D about week ago, so that 3DC/C4D combination was great to see. Thanks also to you guys who talked about the CUDA improvements. I have an aging 7600 GS, which has been fine for my Photoshop CS4 needs, but I don't play games at all so I've wondered if it made any sense for me to get a really fast GPU, and it now seems that will pay off in 3DC, as I've often felt voxel sculpting was sluggish.
  12. Your new rasp-file is GREAT! I need it NOW. :-) And while I agree with others that "Toothpaste" is a splendid name for that tool, I don't think that "Rasp-file" is such a good name . . . "Flattener"? "Leveller"?
  13. Thank you! But I can't fully agree with that statement, alas -- since I'm the designer of that manual. :-)
  14. The Toothpaste and Muscle are nice and fun! BUT: after I've used a Snake or Spike, the last-selected .OBJ shape "gets stuck" in the Muscle tool -- I cannot get rid of it, but must close the app and restart.
×
×
  • Create New...