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3d_sculptress

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Everything posted by 3d_sculptress

  1. that was really interesting and entertaining ...
  2. just finished this WIP.. the body/face, eyes, bottom lip section, arms, legs and feet are all on seperate layers, but it will still be awhile before I can animate it completely....I'll thin his fingers n toes down , n the process of prepping him for animation will require making some more adjustments....I exported it over to Vue and did a test-render (bottom pic) ....I may wind up with two versions of this one, a realistic one n a cartoon one, but here's a cartoonish one for now . (here's also a link of an animation that I created in Vue of one of Vue's frog models...the frog was one solid object, so it couldn't be animated, but I'm gonna rework this vid after I get mine animated/finished) . . . . . . . .
  3. hi, PascalR...very articulate...you're going to be awesome at this !
  4. I sculpted this snowman from a Vue terrain via the Vue terrain editor,...I shrunk n morphed a Vue tree for his arms, (used the Vue Botanica module to morph the tree) and used metablobbed cubes to make his smile n buttons with..used a cone for his nose.....,,but I'll be getting my Import module for Vue this weekend, then I can sculpt snowmen & other objects in 3DCoat and then import them into Vue via the Import module...but ...just wanted to share this and say 'Happy Holidays' to you all . . . . . . . . .
  5. well looks like you've got a great base going for your character...but you're right...sometimes it's best to work without set boundaries, just let it go where it leads.
  6. another 'sculpt with image...was just playin with different effects on this one,...started out sculpting one of 3DC's default images (the button), then wound up with this 'dragon eye' (for lack of anything else to call it, lol)..but mainly wanted to post the linear burn effects that was achieved ( the linear burn is the dark/blackish effects in this image)...,I saved the 1st stage, and the 2nd stage, but I didn't save this stage before it got munched, (and it ate this stage and the 2nd stage ) so this may be all I can do on this one, as I don't remember the last steps that it took to get it to this point...but ..figured I'd go ahead n post it, so here it is . . .
  7. hey, haikalle ....that's already lookin scary....great job.
  8. hi, Eric...I like how this one turned out, too, but the photo I used really wasn't the best photo for this type technique, so there's no way I could really have gotten it to look 100% photorealistic., but sometimes we can see the trees better when we're not standing in the middle of the forest, lol...so now that I've taken a break from this one I see a few things that I'll go back n adjust....I just happened to like the pose in this one, but I have lots of clearer photos of various animals, so I'll use a clearer photo for my next project like this.... n now that most of the holiday rush is over, hopefully I'll get my tutorial for this technique made in the next day or two.
  9. here's a sculpt I just finished of a wolf photo that I took at the Dallas Zoo.......(I love the clone tool !)...... may touch-up on it later, but here it is for now . . . . . . . .
  10. that looks great ...really like the soft but rich pastel look.
  11. digman, no problem at all with you posting youir pics here...am glad you did..they were inspiring to me....yearoftheox, that was just a regular cube that I upped the res on.....(no quadrangling)...on sculpts like this wolf, symmetry couldn't be used at all, really, or u'd come out with a mirror image of the wolf on each side of the front,,but if you decided to frame it with vines/trees,etc., for example, then symmetry could be used....,,but yea ordinarilly I firmly believe in using symmetry in all projects when usable.. here's an eye that I sculpted via 'sculpt with image'...just another test, but figured I'd post it as a freebie for those interested....(more pics at the link) Freebie Body Parts Eyes, Ears, Etc.
  12. . . . .all of these images in this post and the above post are mainly for use if you want to 'sculpt with an image', but I'll post the eye .obj file tomorrow....will also be posting a freebie ear images & .obj. . .
  13. thought I'd offer these as freebies to anyone that can use them...I'll be posting other body parts here as I create them... I created these using the 3DC 'Sculpt With Image' option in the Voxel Room..(u just press the 'c' on your keyboard, then use the draw tool to sculpt this image into your sculpt.) .will give a tut on it asap,.....if you'd like to try any of these, just right-click on any/all of them and save to your pc folder....these are all 'left' eyes, but you should be able to just mirror each image in any image editor to get a 'right' eye..(lmk if u want me to do that for u)..... n some of these freebies that I post may not be real extravagant, but hey, they're 'free'
  14. ''Try the the place an image along a spine tool''...I've been wanting to tryt that, so it will be next on my list of exploration......love the richness of the texture and the the colors in both those pics...I just paid for 'AviScreenPro', soon as I get my serial number, like I was saying,I'm gonna try n make some tuts of at least 2 or 3 of my image sculpt projects. I just finished an eye sculpted from an image...may post it in the 3DC 'share' forum.
  15. hi, Tony .....here's a link to the vid that I watched...after watching this vid, I just figured if we can use skin images as a texture, then we should be able to sculpt with images, so I started experimenting and the wolf is the result of a few of my experiments....there is really so much that can be done with this technique,.I'm going to try n post a tutorial vid sometime today on a few things that I've explored using this technique...., but here's the link to the vid on texturing with a photo.
  16. hey, all, ..was just exploring the ''texturing with images' options in 3DC ...been watching everyone's texture work n wanting to try this for awhile...didn't realize how easy it was to texture with images til I watched some tutorials...basically, just press the 'c' key, n 'Ta-Da',lol....this was just a test-run, but used the Paintbrush tool in the paint room to paint this wolf via a wolf ref 'material' image....but first, I also used the wolf ref material image to create and 'sculpt' it with using the Airbrush tool on a cube in the voxel room, was so easy (and quick)....while sculpting with the image, I kept my depth setting at around 2, and the smoothing at about 7 ..(and I will also mention that there's more basic steps involved, such as picking depth, color and spec channels,but it's still an easy process)..the 2D Paintbrush also works great for this...to me, it's just kinda fascinating to watch the Airbrush tool map or 'clone' the image into the cube, adding 3d depth with it's height, etc. ... ...I also found that it's best to set the symmetry first, before doing anything else, as a rule...and then select the 'front' for the view (in the 'camera' panel options) , ...after checking the symmetry for this one, I turned it off before sculpting, because it wasn't needed for this type sculpt, but if I did happen to add certain enhancements to it that required symmetry, then at least it would already be set., but like I was saying, I think staying in the habit of setting symmetry and checking the 'frontal' view are two important set-up actions for most any project...but after I used the Airbush to sculpt it, I used the build tool (n other tools) to give it some extra depth, etc...so I guess basically, it's an image sculpt embedded/sculpted into a 3d cube, so it would be very easy to 3d just about any image sculpt using this proceedure. ..but anyhows, need to adjust the spec alot lower, n add some extra white to it, etc.,, n it hasn't been baked, retopo'ed or anything else yet, but like I said, was just a test-run....but again, since this was the first time I've worked with images in this manner, I just thought it was so cool.
  17. hi, Phil..your mod's face is looking much better now (imo)...thanks for the tut, that was great...n I found several other tuts after I got to that link, found out some more helpful info about 3DC...will be posting a WIP asap.
  18. yep, n her expressions may be why her eyebrow is higher on one side than the other, too, so guess you'll just need to find a happy medium and go with it, n hope for the best
  19. ha, nope, didn't realize they were just thumbnails.. .I clicked on the links that came in my inbox n those are the pics that popped up...so thanks for lettin me know..I'll come to the forum next time instead of clickin the links...
  20. hi, Phil..I'm sure it may have some to do with low res, but I went ahead n played with it just to compare....now these pics are a little fuzzy after I enlarged them, so it was kinda hard to tell what some areas really look like, , but did you notice that her left eyebrow is quite a bit higher than her right eyebrow ?..I didn't notice that til I put a line tool over both eyes,,but I went ahead n used the line tool to check some other points (nose, mouth, etc....when I put the ref pics directly ontop of the other pics, the ref face shapes lines up with all 3 of your 3d pics, but based on the line tool, some areas could be offset just a little...it seems like you have given her cheeks and the area under her eyes too much 'puff', so anyhows, I painted over the first ref pic, and raised her brow, n lowered her nose (see pic 3 n 4) I also widened the distance between her eyebrows, and 'v'ed the area more.......was just a rough paintjob, but was just trying to test it...based on the line tool, her nose may need to be lowered, and the nostrils appear to be too high, so you may want to try lowering them also...it might help to widen the bridge of her nose just a little, and the nostrils may need widening, too, but can't tell right now...the ears seem like they are too wide horizontally...........hope I'm not overdoing it here, just trying to help , you know that....
  21. hi Kay..glad you liked him .......I 'm not real sure what I'm supposed to do in the retopo room with the strokes tool. .could you or someone give me a little more detailed instructions ? ..guess I'll need to quadrangulate him first before I even take him to the retopo room, right ?...but how will I do that ?..he has about 25 layers...would I need to quadranglulate every layer seperately ?..or would I need to export him out as a .obj then import him back into the voxel room, then quadrangulate him before taking him to retopo room ?
  22. just thought this might be of interest to some of you....Wild Pockets Beta Game Engine ; http://www.wildpockets.com/howto What Is Wild Pockets | Why Use Wild Pockets | How to Use Wild Pockets use their 3d models/asstes or import your own (Maya or 3ds Max)
  23. thanks, digman...I enjoy creating them, too ....here's the 2D background that I created in Vue..(the snow scene/Christmas tree) .the shadows are off (I added Chester's shadow in a photo editor) but I'll fix all that later (or try to,lol). I also added a star that I created in 3DC, but it needs fine-tuning, too......oh, and I tried using the 'pose' tool to move his arms, but it didn't work out...guess I just don't know enough about it yet,,,but I used the 'Move' tool, and of course now his arms need reworking...but here it'is for now...
  24. been working on this one for a few weeks...haven't got to his hands yet, tho...but thought I'd go ahead n post him for now.. his face/hands..his eyes, (irises, pupils,etc),,his shoe uppers, shoe soles, pants, vest, shirt, collar, hat, are all on seperate layers and also the gold jingle balls on his hat and shoes are on 3 seperate layers, and the vest buttons are on 2 seperate layers,... and I'll put his hair on a seperate layer, too, when I create the hair (until I get more ram, I'll probably never get him outta 3DC in one piece, '9011922 tris..so I reckon he may be stuck in 3DC for a long while, lol).I found out that the easiest way to make soles for shoes (for me, at least) is to just duplicate the upper shoe to a seperate layer, then just select 'transform', then flatten it vertically with the gizmo..I'm testing a 2d background that I made in Vue that I may add to it...will post it in a few minutes if it works out ok. also, I plan on making his pants half-length for the leprechaun and the Christmas elf pics, and add some striped socks, etc.,,,but that will take a few more days to accomplish....but again, here he is for now
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