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Everything posted by herve_bis
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ZB has it and it's very useful... Creased Edges: This will maintain the creased edge when smoothed out. thanks h/
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+5
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great thanks for sharing
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Well that's a limitation to the smooth for voxels... the lowest your voxels.. the smoothier and indeed destryoing all details.. BUT a too high voxel .. and the smooth is almost inefficient.. so it's directly realted to the Voxel density me think... am I wrong...?
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please read my post again.. I am just saying I use Pscan to do the same.. then I mport the model as Voxel in 3D coat for retpo.. that's what I said.. nothing more.. and the results I get from it are 100 miles superior.. check it here.. http://www.agisoft.ru/products/photoscan/standard/ DL the demo and see by yourself..
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you can do the same in 3D coat... are you sure you posted in the right forum..? anyway, I tried 3Dcatch... low result.... I prefer Pscan... a little money, but worth it.. h/
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yes indeed.. I upgraded too... not to forget the retopo room... h/
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cool info... I wish I had a wacom... hehe
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When exporting dense quads, what does "manifold" mean?
herve_bis replied to TimmyZDesign's topic in General 3DCoat
check here for Manifold... scroll a little down the page.. http://www.shapeways.com/tutorials/fixing-non-manifold-models -
it happen to me also..no matter what I always get a sharper edge than the normal brush... even with faloff at 100%
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+251
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The Pirate (Meindbender) nominatted for the Annie Awards
herve_bis replied to herve_bis's topic in CG & Hardware Discussion
Thanks so much... Let's hope... hehe -
3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
ahh cool, really looking forward Andrew.. -
3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hey Andrew... where Depth in material pop up setting went...? It's gone.... h/ -
typing UV map does not work Greg... at least here from Firefox..
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hey thanks for the thought.. well it's a scanned model.. with wayyy too many islands to do do... hehe.. BUT on a note, I loaded the map in 3DCoat, did an export diffuse map, and magically 3D Coat took care of it... (I had set padding to 1) Thanks h/
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well yes I could do it in Modo, but it looks the border size I define is not taken into account, and so it does it toooo much.. heh Anyway, Thanks h/
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hello... no what I mean is to expand each uv island, but on the map itself just a few pixels.... not touching the UV's... thanks h/
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Hello, when you search this forum, you have to enter words with no less than 3 letters... pretty bad if you are searching words like "UV" Can we reduce it to 2 letters..? Thanks h/
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Hello... Is there a command in 3D coat to expand the UV seam on a map that I got that badly needs it... (the map is from another app.) Thank you h/
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3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
oups, was looking at the wrong page... sorry Phil.. -
3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
ermmm/// I can only see 3.7.03A not 3.7.03B.... any link..? h/ -
3D-Coat 3.7 updates thread
herve_bis replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
ahh ok.. thanks Andrew..