PolyHertz
Applink Developer-
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Everything posted by PolyHertz
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Really amazing feature set, and apparently it's all made by one person too! Was just reading about it for the first time a few hours ago. Really makes me hope someday we'll see a major update the the 3DCoat brush system too with 2D painting apps like this out there.
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Nvidia launches the 12gb ddr5 RAM TITAN black. $900
PolyHertz replied to L'Ancien Regime's topic in CG & Hardware Discussion
Just got released today: http://www.geforce.com/geforce-gtx-titan-x/buy-gpu Looks like DP is 1/32 , same as the 980. -
KRITA - free open source paint app
PolyHertz replied to Carlosan's topic in CG & Hardware Discussion
I like Krita, its got a lot going for it. That said, trying out 2.9 there are still several areas I'd like to see improvement: -No blur brush (you can sort of mimic it via smudge+scatter+rotate but you have to be careful about pressure not causing too much rotation and warping the paint.) -PSD export lacks support for layer groups or masks (it applies the masks, and yes this is only counting basic ones that PS could handle) -Symmetry plane move does not pixel snap so once you move it away from the symmetry point you'll never get that exact symmetry position back again. -No stroke preview while creating new brushes (have to actually lay down the strokes manually in a tiny little window on the right), or for thumbnails. I also feel like the brush settings (for making custom brushes) UI is a bit bloated atm and could be more streamlined. -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Can confirm, It's broken. -
This is to bring again attention to the Auto - Retopo routine.
PolyHertz replied to digman's topic in General 3DCoat
Ah ok, that's for the best I'd say. The retopo room could certainly use work, but would rather Andrew not jump ship from the Paint room while am still waiting for/expecting various improvements (*cough* masks *cough*). -
This is to bring again attention to the Auto - Retopo routine.
PolyHertz replied to digman's topic in General 3DCoat
Is the retopo room going to be getting attention, or just this feature specifically? I wouldn't mind seeing a number of improvements across the board there. -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Could we get smoothing for large areas working correctly in the Paint room too?: http://3d-coat.com/mantis/view.php?id=1502 Retopo rooms smooth/relax could also use work: http://3d-coat.com/mantis/view.php?id=1572 -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
That generally seems to be the case. There's still a lot that can be done with materials and the viewport (realtime SSS, post effects, etc.), so maybe we'll be seeing some further enhancements there? -
They're very good, but I wouldn't go that far. I'm still reading through the documentation and experimenting, but so far the main problems I've run into are: -No support for N-Gons (sort of like old versions of Blender) -No way to perfectly flatten a surface (scale to zero or equivalent) -No component snapping (there's some specific to certain tools, but no general purpose way using Move/Transpose to snap one component to another on one or two axis). -Turning on/off dynamic subdivision is part of the undo stack (not a major issue, but annoying.)
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The Foundry was sold for £200m this year
PolyHertz replied to Carlosan's topic in CG & Hardware Discussion
Modo could potentially gain a lot of ground in the market once AD goes subscription-only, but otherwise this might be a good business move on their part. Hopefully whoever buys them is supportive; I really don't want to see a repeat of XSI (or Mudbox for that matter). -
I know Windows8 can have some weird issues with colors (gave me a lot of grief on a studio project was part of a year ago, though gpu driver updates did eventually fix it), so...possibly?
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Shot in the dark here; If you keep opacity at 100% and rely strictly on the pen pressure, is the effect reduced? I noticed in your screens the opacity is never set to 100%.
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V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Actually Mari does have PBR support as of version 2.6 And yes, I was comparing it to 2D apps, but I don't think there's anything wrong with that? Strictly speaking in terms of brush control, why shouldn't 3DC strive to be as good for painting as those apps? -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
The current brush engine needs quite a bit of work, its missing tons of options available in other painting apps, and the default brush set isn't exactly great either. I personally only use the most basic brushes in 3DC and then use projection from Photoshop for any others because I cant replicate many of them in 3DC, and of course ABR support is hit-or-miss too as a result. Even the basic creation and sorting system for brushes/alphas is pretty clumsy atm. -
This issue doesn't seem to affect paint projected using "Edit Projections in Ext. Editor" feature, at least for me.
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Is anyone running an AMD card experiencing this? Its hard to say if its driver related seeing as it appears to be happening across multiple OS's (Win8, Win7, and Linux, at a minimum).
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Tested out gradient tool on a flat surface, seems it doesn't create a smooth gradation either (right side is level adjusted so the stepping is more apparent, and cross shows pixel size):
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V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Crash bug: On "Import Object for Per-Pixel Painting" if cancel button is pressed. Anyone else confirm? -
3DC does indeed have a color banding issue, but I've never seen it be anywhere near as bad as in the pics you posted. For me, I need to seriously look at a texture up close for it to just barely be noticeable. No idea why its so bad for you, but I just thought I'd post to say that its not a completely isolated case.
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V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Ah, actually I meant the source black and white map that normals are being computed from. There's a request on mantis asking to see it in the texture editor (here), and I was wondering if it was at least possible in the viewport currently? -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Is it possible to view just depth in the viewport (like can with Gloss/Spec/Metalness)? -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
If your still up for messing with symmetry in the paint room, this is a good suggestion that has been around for several years and never been tackled: http://3d-coat.com/mantis/view.php?id=350 --- Two things I'd like to bring up about brushes: -The Alpha/brush folder system seems to be a bit broken. Creating a new folder always copies the first six brushes default into it, and these brushes don't have a right click menu like every other brush (thus cant be deleted from the new folders). Having them waste space in every single folder instead of just one is no good. -For sorting purposes, being able to drag-drop brushes into different locations in their folder would be useful. I have no clue how to reorder brushes atm, but if there is a way its certainly not as intuitive as drag-drop would be. -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks Digman, that's exactly what I was looking for! -
V4.5 BETA (experimental)
PolyHertz replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Question: I noticed when painting areas using the PBR materials (instead of just using Fill), if an area is gone over more then once its depth is multiplied. I'm sure there are some uses for this, but is it possible to keep the depth consistent to the sourced material while painting? If I just turn off depth then areas the stroke go over will be lacking it completely. I never paint depth in 3DC (I leave Norm/Spec work to PS) so am unfamiliar with this aspect of it. Also, Is it possible to use the fill tool to erase large areas?