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Silas Merlin

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Everything posted by Silas Merlin

  1. the only thing missing is feathering to make it feel even better. (a slight inertia)
  2. When it happens thee is no warning, the software just closes from one second to the next, yes ? I have no idea what triggers it, it seems random. all I can say is that it has never happened to me when actually working on something. It is always when I am testing things. I personally have a workaround : I have made it a habit of saving hotkeys, preferences, theme, workspace, and custom navigation. (it is rather tedious to have to save all that separately, in different menus) I had an idea just now, this is why I am answering : What if 3d-Coat autosaved all that information on a regular basis ? Could 3d-Coat possibly detect, at launch, if something bad like this happened, and then open a dialogue offering to load autosaved settings ? I mean, at launch, 3d-Coat could compare the current settings to the latest autosaved settings, and if they are different it could restore autosaved settings, and open a warning saying that settings have been restored to auto save taken at such date and time ?
  3. When you right click > move a stencil to a different folder, the .json file does not get moved with it.
  4. A problem with keyboard shortcuts is that the panel for the tool has to be present in the ui. Moreover, if the shortcut is to something in a specific folder on the panel, that folder has to be the active one for the shortcut to work. Example : -A shortcut for a shader will activate that shader only if the shaders panel is present, and only if the folder that shader is in is visible.
  5. I personally dock the stencils panel in the sculpt room, however, depending on your needs, it may not be necessary : the stencils panel is always available in the activity bar top right of screen
  6. I love your video ! two things : -I think you don't need to go back to paint room to set up your stencil. -CTRL+Voxhide brings back colors ONLY IF you have volumetric paint disabled. Sadly, the setting seems to be global, and not per tool (or maybe it is best that way, I don't know),
  7. When English is not your first language it would be very difficult to always remember to not use international characters when naming files and folders... Wait, scratch that, I say it would be impossible. What is misleading is that sometimes 3d-Coat 2022 will open files that have international characters somewhere in the path, but at the time of saving it will be incapable of doing so, with, or without a warning. That is, sometimes you think you saved the file, but it did not. So there are three scenarios I have encountered : -3d-Coat 2022 is unable to open the file until the folders and/or files have been ranamed. -3d-Coat 2022 will open a file but will issue an error when saving the file. -3d Coat 2022 will open a file, and appear to save it, but will not. (the only hint is that there will be no progress percentage shown in title bar for the zipping of the file).
  8. I installed 3dc-print just now and tested what I suggested.... Sadly, it does not work. To me the auto pick makes the whole software unusable.
  9. Here is a method you can use to apply smart materials with depth. (by temporarily switching to surface mode)
  10. Excuse me but I think this behavior is expected and very desireable. When holding CTRL to carve into the volume you are revealing the volumetric color inside. If you wish to carve into the volume and paint at the same time, don't use CTRL, but tick "use as vox hide" instead : this will do what you want.
  11. At present the smudge tool smudges the voxels only, not the volumetric paint. I think it would be interesting if you could smudge the colors also.
  12. I have not tested that, but I think the clip masks will still be there after retopo and baking to lowpoly.
  13. Using volumetric painting to create clip masks that will be retained in surface mode for appying smart materials including their depth component. As for things to make this easier, maybe a simpler way to set layers as clip masks ?
  14. I don't understand what "depth value modify metalness" is and where it is located. That said, volumetric painting does work with roughness and metalness for me, and it does paint those according to the "voxel paint depth" value.
  15. Thank you so much for .35 This is all very exciting. Is there a way to get this setting in Sculpt room ? I don't know where it should be, but at least for the projector "fill layer with projection" and for when you go from surface vertex painting to voxels volumetric painting. --- Could 3d-Coat possibly remember the "UseVoxelColor" setting separately for different copies of a single tool ? here is an example, I have two copies of Wet Clay, one that I use as Vox Hide. I want to use voxel color on the regular Wet Clay, but not on the Vox Hide copy The reason is that when UseVoxelColor is activated on the Vox Hide Wet Clay, then if I hold CTRL to unhide, I get the new color instead of the old one.
  16. you mean the video above with smart materials ? I think it is rather comfortable as it is.
  17. I am uncomfortable speaking while making a video, so I'll explain in text. I fill one layer with the first smart material, with a voxel depth of "2" Then, I fill a second layer placed UNDER the first with a second smart material with a depth of "4" the depth works both inwards and outwards, where there are actually no voxels yet. The second smart material is invisible on the volume at this stage because at this initial stage, the first layer is the only one that is seen on the volume. Now, I move to the sculpt space and sculpt on the existing volume, using a stencil (the stencil is not necessary). In this video I sculpt "over", but it would work the same way were I to carve into the volume : the depth of the first smart material is 2, and that of the second is 4, therefore, any voxel that becomes visible due to the sculpting will show the second smart material, and not the first.
  18. Here is a thing I would try... a "hack" of sorts I guess. but if it works, since this is a public space.... well, the ability might be removed by the powers that be. anyway, try this : Install and open the full version of 3d-Coat. Create a keyboard shortcut for "auto pick" (hover over the box and press the END key, then your key combination). Now, close 3d-Coat and open 3d-Coat-print and try the shortcut. If it does not work, it may mean that 3d-Caot-print and 3d-Coat are not using the same folder in documents. If that is the case, locate the options_hotkeys.xml file in both, and duplicate the entry for the auto pick shortcut from one to the other. Or, you can skip all of the above and simply insert this in your options_hotkeys.xml fils : <OneHotKey> <ID>AutoPick</ID> <Room>Voxels</Room> <Code>0</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>true</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> the shortcut here being SHIFT+0 (that's zero, not the letter o) PS: I don't know if 3d-Coat-print has a specific room other than "voxels", if so, just remove the word Voxels from the xml above.
  19. It's been like that for a very long time the workaround is to always hold RMB while navigating with the spacemouse in render room.
  20. 3d-Coat 2022 is unable to save .3b file in a folder that has has special characters, probably depending on how they are encoded ? I don't know anything about character encoding, but I'll try to describe the problem anyway : Here is the same word "Baker's", first time is copy/pasted, and second time is typed in directly If you create a folder and name it the way it is encoded in the first instance, then 3d-Coat will be unable to write the file. If you are lucky, you will get this message : Then, you know that there is an issue and you can fix it. If you are unlucky, you only discover that the file was not saved the next time you try to open your File. In windows explorer you will find two folders : the original one, and a second, empty folder or sometimes a file that is not a folder, with a truncated name that ends abruptly just before the problematic character :
  21. I think the new possibility to set the depth of the painting into the voxel volume is great for 3d scans. However, I don't think people will understand intuitively that they first have to go to paint room to set the depth before they go back to sculpt room and turn their surface model into voxels.
  22. here is a video demonstration of what I was explaining in the previous post.
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