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druh0o

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Everything posted by druh0o

  1. druh0o

    3DCoat 4.9 BETA testing thread

    Can this be fixed? Not critical, just a "quality of life" things. Also:
  2. druh0o

    [Solved] Viewport Projector tool

    4.9.57 is beta? How can I find NOT beta?
  3. druh0o

    Rotate texture editor?

    It's not about what is more intuitive. Sometimes it's just necessary to paint in the UV Texture Editor.
  4. druh0o

    Relief view mode

    So there is Relief Only view mode in the View menu - hotkey: [1] I have an old version 4.5.03 where I can adjust the light angle in this view mode. But also I can bake this light information using the Calculate Occlusion tool because there was an option for that. I think this is pretty fast and straightforward method, and especially useful for handpainted workflow to quickly make a color base for further painting. But in more recent versions I can't adjust the light angle in this mode (probably a bug). Also, it looks like there is no way to use this lighting information anymore because there are no options for that in Calculate Occlusion or Light Baking tools. So, looks like this view mode is useless right now. Yes, I know I can bake lights from the Render Room with the Light Baking tool. But this require some amount of jumps between rooms and some adjustments of lights and parameters in the Render room and that's not so fast and straightforward, but it's totally doable, and also looks like it's a more advanced option to do this kind of stuff. But again - what's the purpose of Relief Only view mode in that case?
  5. I have a very old 4.5.03 version as well as more recent versions including the latest 4.9.57. So in 4.5.03 I can double-click with the Hide Poly Tool (Paint Room) on the UV-island in the Texture Editor window to hide that island, and Ctrl+double-click to show it back. This doesn't work in recent versions including 4.9.57. Is this an old bug? Or is it just different behavior and I am missing something?
  6. It might sound strange, but it might not be a good idea. I mean, you can try the older version.
  7. Autodesk has decided to reinvest in its digital sculpting and retopology software called Mudbox after several years of minimal product updates. https://80.lv/articles/autodesk-decides-to-reinvest-in-mudbox/
  8. No, it was pretty useless for users. So it's gone with the legacy viewport and no complaints from users.
  9. It's funny because by default there is no viewcube in Maya, it's gone with the legacy viewport and you need to enable it with some special settings, and I think it's good. Never seen anyone using ViewCube in Maya.
  10. https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2754606
  11. I didn't have any problems with that course. Probably because i installed the same version (4.5.37). https://3dcoat.com/ru/download/older-version/ When I learn new software i always tend to install the exact version that i see in the tutorial.
  12. https://www.pluralsight.com/courses/3d-coat-getting-started-2487 In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.
  13. druh0o

    3DCoat 4.9 BETA testing thread

    But i'm kinda lost. What was the latest stable release?
  14. druh0o

    3DCoat 4.9 BETA testing thread

    Excuse me, but and Oh, and 4.9.05 is now marked as beta in this thread?! Really confusing.
  15. druh0o

    3DCoat 4.9 BETA testing thread

    SL includes Sculpt Layers, which is an experimental feature (at least for 4.9.05)
  16. druh0o

    3DCoat 4.9 BETA testing thread

    https://drive.google.com/open?id=0ByesnXO2ExYDOFJDSkJBWk91Tlk
  17. druh0o

    3DCoat 4.9 BETA testing thread

    I had no issues with color picker in 4.9.05 or 4.9.15. It's working - picking color from the model. Using the Presets window for brushes. Also you can move everything from you "3D-CoatV48" content folder in your \Documents\ folder to the other place, let's say D:\3D-Coat-Stuff and create a new environment variable with the name COAT_FILES_PATH and value D:\3D-Coat-Stuff. After that the newer version of Coat will (hopefully) auto-load everything from your older version. But it was told that for pure diffuse-only handpainted texturing it's preferable to use pre-PBR version of Coat, before v4.5. Something like 4.1 - 4.1.17D, i think. There was some change in the brush engine, as i remember.
  18. druh0o

    3DCoat 4.9 BETA testing thread

    Probably a BUG 1) Bake any mesh from Retopo room to the Paint room (with or without the normal map) 2) Right-click on an empty layer and choose Fill Entire Layer -> crash Tested in 4.9.14 and 4.9.12BF4 on two computers 4.9.05 - ok
  19. druh0o

    3DCoat 4.9 BETA testing thread

    For me - it works ok ( 4.9.12 BF4 )
  20. druh0o

    3DCoat 4.9 BETA testing thread

    4.9.12 - FIXED! Awesome! Thanks!
  21. druh0o

    3DCoat 4.9 BETA testing thread

    4.9.11 has the same bug.
  22. But... but i'm trying! I'm trying to figure out what is the best way to use 3d-coat for non-PBR workflow. I wasn't aware that non-pbr workflow in the 4.x.x line is "close*, but not the same" as an old 3.x non-pbr workflow. I didn't know that at all! It is important for me too, because this is the thing i study right now.
  23. And since you can't buy v3, there is no way to achieve old "true" non-pbr workflow, except 4.1.x (which was experimental and not so stable as v3)?
  24. It's so confusing. But does v3 work with v4 serial key?
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