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sprayer

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Posts posted by sprayer

  1. 15 hours ago, geo_n said:

    is illogical

    All sculpt software looks illogical to me) 3dcoat modelling is just like sculpting at low poly)

    Lightwave by the way is alive

    Stable release
    2020.0.2 / July 15, 2020; 12 months ago

    It's just big companys making new version every year with tone of bugs, but there is not much new features and they are making because of money to sell more upgrade and leave behind old versions, for example 3ds max can save only 3 version below, and loosing compatibility with 3 years old version, you need to buy new or siting on old. But at beginning new version was developed several years

  2. 3 hours ago, Andrew Shpagin said:

    No more 3d-crash

    For me i am never saw crash log, it's just never created in 2021, and program freeze more often than crash.
    Here just crash at import model for per pixel painting with keeping uv, model from marvelous designer it looks heavy for 3dcoat to bake AO and also it produce artifacts on some parts.
    And no crash logs in Documents\3DCoat-2021
    949409095_screenshot2021-07-31001.thumb.png.542a807e60d358a341d6922f02315c52.png

    Hoodie Front pocket zipper.7z crash

    Hoodie Front pocket zipper-fix-no crash for AO.7z for AO

  3. 1 minute ago, jimhatama said:

    thats not only abt AO. Its abt general workflow. The Smart maetrial should provide standard layer stack with different maps to add and blending modes, like in substance so ppl could mix whatever they want

    Many render engines do not have that slot, and not many people using it because you baking on model AO according light and object position it is more accurate than in material. I wrote in previous post workaround

  4. I heard there will be soon node editor for smart materials, and you can mix AO with albedo. 
    For now you can mix in photoshop and put texture to color slot.

    Also i think you can use inverted AO as opacity with black color on second layer, i think it will be similar result

  5. I suppose it ask to remember scale because in 3dcoat you have to keep all scene in border of 3d grid to work properly all tools and 3dcoat may scale object for own needs because it calculate density of triangles for dynamic tessellation and other needs. Also you may take model from other software sculpt it and bring it back to another software and replace it , this workflow for photogrammetry fixing mesh and you have to keep scale

  6. 1 hour ago, Rainydaylover said:

    instancer tool'

    Tools on the left panel, under Pose

    H6yzCJm.png

    as for 3. i do not know. all tools is on space key, and there is some keys for choosing, but i find it not very comfortable. by the way you can define hotkey on any command and tools , just hover on it and read popups.

    You can also make your preset with tool settings and alphas in Preset panel, it is empty for now, Andrew will add later.


    And i did asked Andrew to have search panel for all commands like in 3ds max for example at X key, if many people will asked about that maybe he will do it some day.

  7. Maybe better to ask developer if it's possible.

    alex.gorbatovsky@gmail.com

    By the way you may also use single curve, change scale for points rotate them and use shapes from spline panel and when sculpt a bit with move tool. I am doubt what it's possible or will work well in 3dcoat because as i understand you want to make similar to nurbs 

    kC7M3mH.jpg

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