goodrichm
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Everything posted by goodrichm
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Thanks for your help. I'll give it a try...
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Is there a brush, or a quick way, to just drip material/polygons onto an object so it looks like natural rain or blood dripping on/off the object? Only looking at creating a still image at this point, but turning it into an animation would be awesome! I'm trying to create a logo for my gaming clan that's a dog tag with blood dripping all over it. I'm not a very good artist so trying to build it manually doesn't look natural. Thanks in advance for any help. Hope you all have an awesome new year!!!
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Ready for another round of spread the news and get a discount deal? Do we see a trend here... http://www.groboto.com/v3/Store/Offers/
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3D-Coat 3.5 updates thread
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Couldn't have said it better myself! Thanks so much Andrew for everything you do and the way you do it...MG -
http://www.3d-coat.com/forum/index.php?showtopic=6634&pid=57394&st=740entry57394 Voxel room's Merge Tool. Hope this helps...MG
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3D-Coat 3.5 updates thread
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Another excellent update! Thank you so much! Do we have to convert instances into real volumes before selecting AUTORETOPO with microvert paint option? Every time I try this only the original volume transfers over to the paint room. During the auto process, you can see the instances appear to be autoretopolized, but when it's done they're not there anymore (or can't be seen)? I'm just experimenting with Tinker's objects. Is there a way to create multiple instances at once without the need to click a button each time? Maybe random placement on a surface or path to help when doing lots of nurnies or hair Thanks again for this wonderful program! MG -
3D-Coat 3.5 updates thread
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Awesome update Andrew et al! +1 for a way to add unique features to the different instances. Is it possible to add instances along a path or surface of another object? If not, I'll add a feature request in the appropriate forum...MG -
3D-Coat 3.5 updates thread
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
You can send the model that causes the error directly to Andrew to: support AT 3d-coat DOT com -
Hi, I recommend you send an OBJ file that causes the error directly to Andrew to: support AT 3d-coat DOT com Also recommend you post bugs like this in the forum's "Support" section in the "Voxel sculpting bugs" area. Otherwise, Andrew might not see your bug reports. Here are the guidelines for submitting bugs to help get them squashed quicker: http://www.3d-coat.com/forum/index.php?showtopic=3224 Hope this helps...MG
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Ptex crashing non-cuda 3.2.05 stable
goodrichm replied to digman's topic in SOS! If you need urgent help for 3DCoat
I haven't upgraded to latest .05 yet, but this happens to me in ver 3.2.04 (DX CUDA 64 bit) when the symmetry plane is active and I try to auto quadranqulate in the voxel room... -
Please clarify which version of CUDA Toolkit is supported ver 2.2 or 2.3 or both. Thanks...MG
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Please add the capability to alphabetize the items in the menus and toolbars or change their order in the code. Some menus like "Windows/Popups" and Voxel room left toolbar are getting very long and it's difficult to quickly find the option/command you're looking for...MG
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Are you saying that we have access to the shader capability in the Paint room already? Please explain how...
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Yes, this is exactly what I meant to say in the original post. Thanks for translating so well what I meant to say...you're a good mind reader
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Request a preference setting/option to choose whether or not you want the ball thats displayed by default when entering the Voxel room...MG
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Recommend adding Shaders tab in the Paint room or even maybe in the Render room...MG
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3.00.08 [beta]
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I searched/found a couple free file sharing websites that allow you to share files up to 1Gb & 2Gb: http://transferbigfiles.com/ http://www.adrive.com/ I haven't used them myself yet...MG -
3.00.08 [beta]
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Here're a couple free file sharing services that supposedly can handle large files: (upto 1GB) http://transferbigfiles.com/ (upto 300MB) http://www.sendspace.com/ -
3.00.08 [beta]
goodrichm replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Post #49 & 50 in the below thread might explain the problem better: http://www.3d-coat.com/forum/index.php?sho...ost&p=22349 -
I haven't had a chance to use the UV editor yet, but according to following webpage it looks like UV tools got some lovin in ver 3: http://www.3d-coat.com/download.html
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Prefs Option to Change Default TEMP & CACHE Directories
goodrichm posted a topic in Feature requests
Request option in preferences to change 3DC's default cache and temp directories. In other programs, I like to save these files to a RAID 0 drive for faster program performance and it keeps the system C drive cleaner and less fragmented. Thanks for seriously considering this request and producing such an awesome program...MG -
VOX Memory Considerations ... Need to understand basics.
goodrichm replied to ggaliens's topic in General 3DCoat
Maybe these links will help...MG Andrew's explanation MicroSoft's explanation -
Here's a ZBrush thread on the subj I've been following that you all might find interesting...MG 3D Printing
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Oops, looks like I'm slow on the draw, but here's a corrected version I made also. It uses MS Word's "Reviewing" toolbar to track the changes made. You can see / accept / deny the changes automatically. Hope this helps, but really there wasn't that much to correct. A wonderful job on the updates! MG 2_10_10Edited_goodrichm.doc