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Everything posted by Eric Dandoy
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3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Same behaviour for me -
Nice start. If you're a newborn, try volumetric sculpting: pure fun, no limits !
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If you click on the pin, it will become vertical and the menu will be pinned on your screen, altough you can move it. If you click again on it, it will return to its horizontal position. Then when the mouse leaves the menu, it fades away.
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Very cool work! I can't wait to see the textures. It seems than 3D-Coat can do almost every work. And it seems than "almost" is going smaller and smaller...
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I tought the guy above (Jeff) had something to say. Voxel sculpting and textures in 3D-Coat Rendered in Carrara Photoshop editing
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3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks a lot! Works great now! -
I love the semi-organic look of your robots. Cool work.
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3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks for your reply, splodge, but it doesn't work for me. If I do that, I got a whiter-than-white object on wich I can only paint bump, not color. By the way, I've finally found "Q&P": in the panel of the french language version "Q&P" is written "quadrangulation" (but the rest is in English -
3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
In order to paint a vox sculpt, I quadrangulate it then export the .obj then import it into the main scene (sculpt and paint in ) Maybe there's an easier way. Perhaps I missed some important explanation; for example, can someone explain me what is "quadrangulate and paint"? I only see here "quadrangulate" and "quadrangulate and merge". Where can I find Q&P and what is it supposed to do? Thanks! -
I was just thinking it was time to get one... Now the first appearence... this is kind of coming out
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Cool creature, nice edgeflow. Keep on posting, I can't wait to see an animation.
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Brilliant work, as the turtle was (I missed this one).
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Still in progress, and I don't know if it wil be finished some day, but I wanted to post it to show how fine quadrangulation works. Thanks Andrew, good job, actually. Rendered in Carrara
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Great work, very realistic details.
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3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks for your fast answer, Akira! Just works fine, now. @ TOXE: Thanks for the info, I'm under Vista 32 -
Very nice model, I can't wait to see it textured.
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3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Ow, I listened. It's just that I don't understand Maybe a bit technical for me, sorry. -
3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I've always had the same problem with this kind of shaders since they've been implemented. -
3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi, Do some of you experience problems with the shaders in v.49? Only the default one seems to work fine. -
3D-Coat 3.0 ALPHA
Eric Dandoy replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yes, indeed. I guess it has not been planned for the 3.0 release, but I think that a basic modeller could be really useful for some adjustments of the models without the need to export it in other apps (what i'm doing now using Silo). 3D-Coat 4.0 will rock! -
Cool model. Nice pose.
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424.3 kB /sec here. Merry Christmas to you and yours, Andrew. Thanks for your work.
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Nice start. Voxel sculpting is a very addictive thing, for sure
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Does my head make my butt look big? ...
Eric Dandoy replied to wailingmonkey's topic in Finished Projects
Great work with the skull. Nice progression of the previous model. Oh, by the way, I don't think the skull will fit the body