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Scott Padbury

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Everything posted by Scott Padbury

  1. You are just trying all sorts of experimenting, thats good..
  2. Great start keep it up. Did you do the teeth in 3DC as well?
  3. Yeah Sub surface is what I was asking.. You have a good point there..
  4. You are doing a great job on this Phil, can't wait to see the render in Lightwave.. Are you going to add ss to it in Lightwave?
  5. Yeah they are completely missing.. Andrew said he was coming out with another update to address some of the issues I had today so keep your eye open.. You are the man Andrew!! Andrew wrote this: And to solve it finally, I will merge separate grouls to separate surfaces, not separate objects(layers) as it is now.I will post new build very soon- today or tomorrow. I fixed bug that prevented merging to microverts, but really result of merging to DP is much much much better,And I have not found a hole in retopo - all looks beautiful. I uploaded 3.1.10. Try it. Your the man Andrew!! I had seperate retopo groups which was causing blank spaces in Lightwave, once I combined the retopos as one group it all worked out fine.. Now I got it down thanks for the help guys!! Now to go back and redo it to make it better..
  6. Missing parts when loaded into Lightwave any Ideas what is causing it? Retopo? Looks fine in 3dcoat..
  7. I really need to get this fixed on my own which I'am still doing at this point and still have alot to learn.
  8. Here is my crappy model no texture, pieces missing, burnt in I don't know what!! I did a quick render test in Lightwave to see what if anything would come out . Very discouraged at this point in trying to get this thing to work.
  9. I smoothed some of the hump out but I still got the same problem the yellow line that you see which I have circled, are causing to have a hole in paint exactly where you see the yellow lines in retopo. which will not go away..
  10. Don't give up on it.. I would say the same, try to keep detail to a minimum until you have your structure down then add your detail..
  11. Great character wild boar of some sort..
  12. Some thickness around the hips..Looks great so far..
  13. Okay, now I have a new problem...Yes more. I got it to go in merge for per-pixel paint with normal map just fine but for some reason, I get a hole in this one area and it has a yellow line in retopo, which has know faces, which is strange..Any clue? There is no hole in voxels as you can see from the second pick..
  14. Thanks Phil for your help.. I could never get the microvertex to work for some reason it would just keep crashing on me .. I'am going to send it to Andrew and see what he says and can do..
  15. Thanks Andrew I appreciate it.. I will do just that.
  16. Here is another reason why I did not want to fool around withe the shirt to much because it is hollow and leaves holes. I don't know why when you merge parts it leaves it hollow for some odd reason . That could be why it is crashing I don't know.
  17. Great looking character good points there..
  18. because of the shirt being big makes it look out of proportion a little but it is not..
  19. because of the shirt makes it look out of proportion..
  20. Seems like anything with merge (microverts) and it crashes..I even did a clone and degrade thinking that might help but it still crashed.. Any other ideas on how to get this into paint?
  21. I don't know about that if he did he would look like and ape..
  22. Crashed in the GL as well.. disappointing. Maybe the UV is making it crash since I did not do it by hand I don't know at this point all I can say is it is very buggy.. I did not save my 3DC updates to go back to..
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