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Daniel

Moderator
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Everything posted by Daniel

  1. Daniel

    First Official 3D Modelling Contest

    Hi! Have you downloaded the trial version for the first time? If you did so before (i.e. two years ago) from the same PC, them your trial period has expired indeed.
  2. Daniel

    Introduce yourself!

    Hi Mukkesh Jetley! Welcome aboard
  3. Daniel

    Steampunk motorbike "Kiev"

    А потом можно будет и серийное производство наладить Молодца!
  4. Daniel

    Flying Observatory

    Hey, tsabszy! Good luck to you as well!
  5. Daniel

    First Official 3D Modelling Contest

    Thanks Gary Dave for the answers! Up to the moment you are Right!
  6. Daniel

    First Official 3D Modelling Contest

    Yes, you may create characters, but main focus is the Steampunk vehicle.
  7. Daniel

    First Official 3D Modelling Contest

    EXACTLY Posting everywhere is very welcomed!
  8. Daniel

    First Official 3D Modelling Contest

    Of course, you may use Photoshop, but use it reasonably )) keeping in mind that texturing must be done in 3D-Coat.
  9. Daniel

    My Steampunk_PRJ

    You're the FIRST one, Saintoo!
  10. Daniel

    First Official 3D Modelling Contest

    Sorry guys. Will open access in minutes
  11. Daniel

    First Official 3D Modelling Contest

    Yes, you can poly-model in Maya. You may not sculpt if you don't need to. Texturing must be done in 3D-Coat. If you need to sculpt, then sculpting also must be done in 3D-Coat. Good luck!
  12. Daniel

    First Official 3D Modelling Contest

    ответил личным сообщением
  13. Daniel

    First Official 3D Modelling Contest

    replied in PM
  14. Daniel

    First Official 3D Modelling Contest

    You can make several images if you wish. Longest size means horizontal for landscape orientation and vertical for portrait orientation. Best proportions are 16:10, 16:9, 3:2, 4:3, 1:1 - I would stick to those (approximately)
  15. Daniel

    First Official 3D Modelling Contest

    Yep, but according to the rules the poly model should not be publicly shown before
  16. Daniel

    First Official 3D Modelling Contest

    30-days trial IS fully functional! You can make polygonal modeling in other 3D software, but if you want to do sculpting, you must do it in 3D-Coat. Good luck and stay tuned!
  17. Daniel

    Voxels to Polygons

    Could you tell us what is your GOAL? What do you want to do, produce, etc..? That will help us to suggest you the proper/better workflow. Maybe (almost sure) you don't need to retopologize your model in order to put it back to Vox-tree...
  18. Daniel

    Voxels- Fill Voids to new layer

    Hi, You may duplicate the layer with voids on a separate layer, then Fill voids on it. Then subtract object with voids from objects without voids = you get voids themselves.
  19. Yes, it will keep 16 bits
  20. Здравствуйте! Да, странно... ( Могли бы вы выслать .3b файл на workflow(at)3dcoat.com ?
  21. Daniel

    Sphere Tool

    Hi Jamie, The very first thing that you should be aware of is that you reached 25 000 000 of triangles on your screenshot! You simply standing nearby going out of RAM and hanging your PC. - RMB on the Layer, find Resample command, and reduce to at least 0.25-0.3 Secondly, if you don't draw with rectangles after that, try to change paint mode (in E-panel (stands for the shotkey)) to Brush and then back to rectangle. But I hope the very first hint should work for you
  22. Daniel

    PBR in Blender Cycles

    2 cents: IOR for metalls should be 1.0
  23. Daniel

    Rent to own ? (Sales/Support)

    Hi, Currently there is no such possibility
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