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JensD

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Everything posted by JensD

  1. Really hot female heroic character! JensD
  2. I like the artistic execution of the guy. Outstanding skills!! But I don't like the fella himself. In my eyes he looks like an ...hole. (Well, maybe that is the intention). Greetings Jens
  3. A big from me. Very good texturing and sculpting. JensD
  4. Hello! Yes, I sketch a little in the beginning but mostly basic shapes as my drawing skills are a little undeveloped. I think at a certain point it is always hard to make design choices because you made the basic design and fell in love with it. You focus. On the one side this is a good thing because it keeps you going on, on the other side you loose your objectiveness, the big picture, completly. So somtimes when I work on a design late until midnight and get up the other day and have a second look I think: "man, what the h.ll did you do there last night, this looks like crap". So for me it workes best, in most cases, to have a time delay before further working on a design, to see parts which don't fit or can be bettered. I ask myself often questions like "does this part or shape harmonize with the rest of the design, does it make sense"? It is a rather complex process, I think, and sometimes it is a pain. After all I think you should never stop too soon. You have a nice design you like and think it is finished? Nooo, keep going! (Well up to a certain point or it will drive you crazy ). The pic. illustrates some of the last thoughts I have and will solve before I paint this thing. Cheers Jens
  5. Looking forward to see this guy textured and animated. cheers JensD
  6. Don't know what to say. Thank you for the enthusiasm. It is posts like this one which keeps you going when you are runnning against walls sometimes. As for the modeling, I can say it can be done in LW too. I own LW and C4D and they are both capable of doing precise modeling. I will post wireframes tomorrow but some parts of the model already have been frozen for further modeling (maybe I can go some versions back and find the unfrozen parts). Greetings Jens P.S. Fighting with new engines but not really satisfied.
  7. Thank you. I won't forget it. Thank you. I modeled it in C4D but I think it can be done in any of the modeling apps. I'll soon post the first steps in texturing. Greetings Jens
  8. This is another Design I just finished (modeling). I don't know if I will use the color scheme shown in the pictures. But again it will be textured in 3D-Coat. JensD
  9. Thanks, Phil. I am overhauling this model now. Nearly finished with modeling. Of course I will use 3D-Coat for the new texturing. Greetings Jens
  10. Danke. Lightwave, Monte Carlo, interpolated mit Node-Surfacing. Grüße JensD
  11. Small turntable, which shows the areas to work on in the next update. (Reflectionmaps, details, surfacing and some more decals). Link to the movie: Turntable HAF Greetings Jens
  12. This is starting to look really good. Keep going! Greetings JensD
  13. Very nice so far. I think you can get some more out of the textures. Greetings JensD
  14. Thank you. Here is a small update with some weathering and damage added (not finished yet). The occlusion pass is missing. Cheers Jens
  15. Great work and great skills! Greetings from Germany JensD
  16. I think drawing textures for game models is an art in itself (I never tried), as you have to work with small texture sizes and get or fake the most detail out of them. Maybe you could make two versions one 4096 or 8192 for details and beauty shots and one downsized to 2048 for in game use. Greetings JensD
  17. Thank you. I know there is a game called Freelancer but I never played it (I have to look it up maybe I get some inspiration). In the end it will be animated and fly against an enemy spacecraft i designed (see picture below). The small vent at the tail of the fuselag is drawn with the strips tool the other vents are modelled. ..Correction the vents under the wing are done with the "Draw with lines" tool. I have 3 colormaps with a resolution of 3000 x 3000 each and a small one with 800 x 800 because only when you use big sized maps you can draw fine an accurate detail and move the camera close. I stay tuned for your spacecraft. Greetings JensD Enemy spacecraft:
  18. What a weird vehicle. Thank you. OK. I am going on with some dirt, weathering and some mildly damged paint.
  19. Thank you. Yes, you are right it needs Damage Thanks. For the rivets I used pentool in "Draw with lines" mode and used spacing in the pen otions. The decals were created as a texture in PS and painted on as a Material (create new Material). The panellines are painted with a small, medium soft pen in "Draw with lines" mode. Mostly everything in Orthographic projection. A pity that "Draw with lines" and spacing combined don't work in symmetry mode. Greetings JensD
  20. Here is a Spacecraft I designed and work on from time to time. I mainly used 3D-Coat for texturing. The textures are still unfinished. C&C welcome. Greetings Jens
  21. Hello, I am using: Build: 3.3.00 64 cuda OS:Windows XP 64 Professional Hardware: Intel Server Mainboard s5000vxn, 4 GB RAM, 2 x 5160 CPU, Nvidia 275GTX Bug Description: I have a LW-model with 3 UV Maps and I am using Per Pxel Painting. Every time I try to export the painted model to lwo, 3D-Coat crashes. The last version it was working, was the official 3.2 version (I tried all the Betas since then and they are not working). Steps to Reproduce: I am willing to send this model to an developer via e-mail only because it will be used in my demoreel. Open the model, paint something on it, export and it will crash. (At least on my computer). Greetings from Germany Jens Dammann
  22. For $200 this program is still a bargain. I followed discussions of this kind in other forums for other software. It is allways a small minority which complains about a totally reasonable price. Cheers Jens
  23. This looks fantastic. I think I will be a new customer in a few minutes. One Question: I have read in the NewTek forums that you want to implement pure low-poly painting without displacement & sculpting. Is this going to happen for Version 3.0? Greetings from Germany Jens
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