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Everything posted by stusutcliffe
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Oh good , I'm glad someone smarter than me cant get along with the Renderman thingy, I gave it a good go but didnt get any decent results. And thanks for pointing out the multiple UV thing, I wondered why some bits didnt have any colour on them. I dont really look under the hood to see how things work. For me things either work or they dont work, if they dont work, I move on. ( I do give things a good shot though and dont dismiss things straight away). Im quite happy using Marmoset now. Simple and cheap. I did flirt with Daz Studio Iray as a renderer ,which I found really impressive but a bit fiddly. If the techies at 3dcoat could just add bounced light/colours and refraction to the 3dcoat renderer I would be happy using that. ( techies...would that be a really hard thing to do? ) ( oh yeah and better control of the lights.....hee hee)
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Maybe hide the curvature layer and possibly the ambient acclusion layer and turn off show voxels .
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[Solved] Missing Scale
stusutcliffe replied to stusutcliffe's topic in New Releases, Bugs Reports & Development Discussion
Yup, bring it back please... -
The specularity channel seems to default to 1 in marmoset,slide it back to 0, and your colours should appear.And make sure you are set to albedo or vertex depending on whether you have image maps or vertex paint.
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I just made a separate thread for this , when I meant to have posted it here...apologies.. Hi. Just trying sculpt layers. Perfect timing for a job Im doing at the moment. Its seems to work great for what I want but when I use the sliders for depth etc all the menus and tabs flicker on and off as I slide. They stop when I have finished so no deal breaker really and I know its a first beta . Just wondering why. Im probably one driver behind on my GPU gtx1050...win 7 I tried it last week, it did it then also. And last time it changed my default shader and turned off my grid. But my shader and grid seem ok this time.
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Hi, Just trying sculpt layers. Perfect timing for a job Im doing at the moment. Its seems to work great for what I want but when I use the sliders for depth etc all the menus and tabs flicker on and off as I slide. They stop when I have finished so no deal breaker really and I know its a first beta . Just wondering why. Im probably one driver behind on my GPU gtx1050...win 7 I tried it last week, it did it then also. And last time it changed my default shader and turned off my grid. But my shader and grid seem ok this time.
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[Solved] Missing Scale
stusutcliffe replied to stusutcliffe's topic in New Releases, Bugs Reports & Development Discussion
Thanks for the info. -
[Solved] -- POSE TOOL PROBLEM --
stusutcliffe replied to Clement Tingry's topic in SOS! If you need urgent help for 3DCoat
Doh!... Its usually something like that isnt it! Im not sure Ive even noticed that setting...or used it for the last 7 years. Glad you are up and running again. -
[Solved] -- POSE TOOL PROBLEM --
stusutcliffe replied to Clement Tingry's topic in SOS! If you need urgent help for 3DCoat
4.8.18 is the latest version, maybe have a try at that. I'm on .16 and it works ok. -
Yes its obvious when you see it.... I think I was using it as a Rorschach Test..........carry on......
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Haha ! Great I see now... I was looking for a whole cat with legs.
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Hee Hee ...Sorry, Im really trying but where da cat ?
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Hi, Have you tried clicking "reset space" in the tool options box. Or maybe "reset axis" that usually sorts it out for me.
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Nice model ! Yeah its swings and roundabouts with vertex paint v texture maps. Can you not squeeze your starship into Marmoset at your full resolution or is it just to many polys? Ive put a few large ones in but not as large as yours.
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Hi Krynoid, Without seeing you model.... 98 million polys is ridiculous! Try decimating you model, you could go down to 10 mill and it would probably look identical to what it is now, experiment with decimation amounts. When ever I run the curvature it never takes more than a minute or so....sometimes though I find it "sticks" when I know from experience it should have gone quickly. So what I found is to shut down the program... re load the scene and make the curvature the first operation you do, that seems to work. I think 3dcoat slowly gets "clogged" the longer you use it. ( I know absolutely zero about computer programming) It just "feels" stuck sometimes. I often just paint on the vertex . It can be far easier if its just for a still or maybe you are going to 3dprint it. You just have to juggle the poly quantity to the framing of your still by thinking ahead a little....a bit like playing chess!
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Here is a crazy image of retopo via decimation....wow what a mess eh.. Then rendered in Daz Studio with Iray...like I said great for stills not so good for animation.
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Sometimes you can erase the normal map in places to make them less noticeable. Is this for a still image? For a lot of my stills I have been using "retopo via decimation" ( I think its called) that way you get a really snug fitting retopo. And therefor cleaner bakes . But obviously no good if you are making game characters that have to bend. And the edge loops and unwrapping is really messy...but hey its super quick and you dont see any of that in the render.
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I think you could do it the way you say , but dont ask me how.... Ive done it that way in the past...I think ..who knows.... Are you aware of this setting in the picture , its helped me, but beware when you name stuff , I think you need to remove any spaces in your naming and replicate the name of your retopo objects and vox tree objects exactly. Or maybe this is for separate UV maps..
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Thanks Carlosan, didnt really want to mess with my drivers as my computer is working just fine and I'm in the middle of a job, didnt want to tempt fate just yet. And it does not seem to have helped lesaint. I will keep it in mind for when Ive finished this job in a few weeks. Its not critical, just annoying.