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Everything posted by Psmith
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You're welcome. I'm glad you have found them useful. Who knows, more may come. Greg Smith
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3D-Coat 3.7 updates thread
Psmith replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Can you post a sample picture along with your machine specs? Greg Smith -
3D-Coat 3.7 updates thread
Psmith replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Sounds like bugs to me. Can you post your machine specs along with the steps, in order, that you took to get these errors? Greg Smith -
I would model the whole weapon as an even extrusion, using the "E" panel tools (spline outline with a filled thickness) - thickness is determined by brush size. Then, turn on "Orthographic" from the "View menu, rotate the view so that the angle of the sharp edge is perpendicular to the view, and use the voxel "Cutoff" tool with one of the "E" panel tools to make the angular cut. It will be a "trial and error" experiment, I'm afraid. Greg Smith
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Hard crash on Material/Add existing folder
Psmith replied to jamie's topic in SOS! If you need urgent help for 3DCoat
You are using the latest beta version? And, what are your system specs? Greg Smith -
Purpose of retopo virtual mirror mode?
Psmith replied to Eric Cosky's topic in Retopology, UVs & Baking
Virtual mirror should work for you, whether you have deleted half of your model or not. Even though things might not look perfectly symmetrical in the editing process, using "Apply symmetry. . ." from the "Retopo" menu should rectify that and produce perfectly mirrored geometry. Unless there is a new bug. Greg Smith -
The ultimate "reset to defaults" can be made by deleting your 3DC folders, entirely, and then re-installing the latest version. Greg Smith
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3D-Coat 3.7 updates thread
Psmith replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Just a reminder: We have no way to determine whether reported problems are happening with the latest beta version, or an earlier version that you might be using. That is why we keep having to ask the question, "Are you using the latest beta version?" We do get tired of asking this. 3D-Coat is being updated, often times, weekly or 2 times per month - and Andrew is always fixing things that get broken in the process. So, if you are having problems, the first step to solving them is to try the latest beta version. Then, if your problems persist, we actually need to know your particular system specifications in order to isolate the nature of these problems. I have never witnessed the development of any software product where such attentiveness is exercised so frequently. Let us all try to help Andrew by giving him the most information we can. Thanks, Greg Smith -
Mirror snapping broken 3.7.0.5
Psmith replied to jacobo's topic in SOS! If you need urgent help for 3DCoat
I cannot reproduce your problem - I can move vertices extremely close to the axis of symmetry without any difficulty (symmetry enabled on X). To better see what you are talking about, could you please make a video of the process you are using (you can use free Jing and free Screencast accounts)? Just post a URL to the video and we will have a look. Greg Smith -
Make sure you are using the latest beta version and let us know if the problem persists. Greg Smith
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Can't you just select those polygons at either end and scale and move them so they more approximately end up being the same size in the map? Greg Smith
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rescale from retopo room to paint room... how?
Psmith replied to Gian-Reto's topic in General 3DCoat
It would help us greatly for you to record your actions when working, using "Jing" and a free Screencast account. Verbal explanations often don't supply enough information for us to figure out what is going wrong. Greg Smith -
I can't see your attachment - can you repost it? Greg Smith
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rescale from retopo room to paint room... how?
Psmith replied to Gian-Reto's topic in General 3DCoat
It would be much easier for us to understand your goals and problems if you outline them for us. 1) What is it you are trying, ultimately to achieve? 2) How have you been going about achieving it? 3) What version of 3DC are you using? 4) What are your system specs? Greg Smith -
I think a better question is "How few polygons can I work with to achieve the results I need?" The way 3D-Coat is designed, it is always best to start at the lowest resolution possible and only add resolution (Res+) as you need it (when you can no longer get the detail you need). I'd suggest starting with low resolution in the Voxel Room, and then switching to "Surface Mode" for higher resolution sculpting. Greg Smith
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Are you painting with the blue "Depth" icon enabled (no X through it)? Make sure you have "X"'s on every icon except the one for "Color". Greg Smith
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If you mean Voxel painting, there is no unwrapping of maps (spherical). It is a kind of Direct Painting, from the camera view. There may be some way to do this using shaders, that I am unaware of. Greg Smith
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You can ask questions like this in the regular "3D-Coat" section of the forum - no need for posting in "Off-Topic", because it is "On-Topic". You've got a lot of things going on, so understanding what it is you are doing and what it is you are trying to accomplish is difficult. It would be best if you could produce a short video showing your processes. You can use "Jing" and a free "Screencast" account to do this. Greg Smith
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First, make sure you are using the latest beta version of 3DC. Then, try using the new "Cutoff" tool that is part of "Surface Mode". You can get to Surface Mode by clicking the small rectangle next to a Voxel Layer. This tool allows you to make very clean cuts - all the way through your model - and you can use the tools from the "E" panel (Press "E") to obtain precise control over what portions you want to "subtract" from the main object. The other method for "chopping" something off a model is to use the "Merge" tool. Simply select a Primitive shape or any mesh (.obj is good), transform the shape with the Widget, and hold "Ctrl" while pressing "Enter" to perform the Voxel Subtraction. Greg Smith
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The Cuda version is not complete, but you might try it, as a comparison. If your eyeballs exist on a separate layer from the rest of your head, you can use the "Muscle" tools - that respect the surface of other layers - to make things like eyelids (with practice). You can also try the "VoxLayer" tool to make the lids, then merge the layers created with the base head layer - using the voxel "Fill" tool and "Smooth" tool to soften the junction. Using this method, you can get by with far fewer triangles. Greg Smith
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Your imported "Reference Mesh" really exists in the "Sculpt Room". Just go there and click the "eye" icon to hide that reference "Object". Greg Smith