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Found 5 results

  1. Hey I'm currently tying out the "Calculate Occlusion" tool on a few of my models but have run into a problem on one of them. The occlusion map produced has a lot of ugly sort of patches all over it. I ran the tool on a very similar model and never had any issues. I have all layers, paint objects and surface materials unlocked. I have attached images of the before and after of the model with errors and the similar model without. Any help on how to solve this issue would be much appreciated. Thanks.
  2. Hi, I just got 3DCoat, When I bake my Ambient Occlusion, it is coming out all weird. To keep it simple, I loaded up an example mesh that came with 3D Coat, deleted the ambient occlusion layer, and try a new bake. The results are the same, black image with pixels around sharp edges. I've tried this with other meshes with the same result. I've uninstall and reinstalled, with no improvement. I'm using an AMD RX 480 Graphic card and using the latest drivers. I've attached an image to show what is wrong:
  3. 3dCoat 4.7.06 After importing model with only "Treat materials as separate textures" checkbox set on , everything seems to be ok, but ambient occlusion can be baked only for the first UDIM square. All the other (outside main UV area) don't bake http://take.ms/fi3PX it's strange because Curvature is baking fine http://take.ms/ISAhF
  4. Hello. Again!!! I'm "importing image as mesh", seamless stone as textures. A texture map and a Heightmap are used. Apply in surface there's the mesh with bump displacement and the textures applied to the mesh in the voxel room. Now in the retopo room, it's been retopoed and shows the texture on the high poly also. Merging to perpixel with normalmap. I lose my texture in the paint room, the normal map layer have no effect and the occlusion layer is black. So missing a step here....... I don't want to bake the texture but keep it and apply it to the low poly and then bake the occlusion and normal map layers for perpixel.
  5. For some reason I sometimes get baked occlusion coming out all black. Is there something I need to do or undo to fix this?
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