Advanced Member castaneda Posted April 10, 2013 Advanced Member Report Share Posted April 10, 2013 Thought I'd post this work in progress of a green dragon. This has been a test in learning how all the different tools work and the effects you can get in both voxel and surface mode. I'm finding that with 3d coat one can't be timid. It's really, "dig in", literally. As I am still relatively new to the modeling/sculpting skill set I tend to learn something new just about every time I use 3d coat. Hope you like Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 10, 2013 Advanced Member Report Share Posted April 10, 2013 Good start! Remembers me of Smaug in the early edition of the novel. Be careful not to go to fast into the details! Love dragons, happy to see a new one! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 10, 2013 Contributor Report Share Posted April 10, 2013 Remember, Smaug the Magnificent has a jewel incrusted belly, a good project for 3DC. Quote Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted April 11, 2013 Author Advanced Member Report Share Posted April 11, 2013 Yeah, I can't help but put in details. It's the fun part. But your right. Finish the basic sculpt then detail. Thanks Garagarape. Tony: didn't think of that but it's a thought; jewels on his belly track. I'll post it as I go. Quote Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted April 17, 2013 Author Advanced Member Report Share Posted April 17, 2013 Here are a couple shots of the re-worked green dragon. The first attempt was becoming too bulky, too heavy, too serious. Also, I'm still learning how to do hands and feet and what tools are best for those. The earlier attempts were kind of disasterous. I think I did better this time around. I used the spikes tool. This is a lighter version; meaning I just kind of went with the flow and allowed happy accidents to happen. Like with the belly scales. Those were a happy accident with an alpha brush I made. I'm wondering though. Are there some parts of the dragon that should be separated on different voxel layers for easier texturing? Right now the dragon is one voxel layer accept for the eyes. Anyway, I think this is a more satisfying sculpt Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted April 19, 2013 Member Report Share Posted April 19, 2013 It's so special in green.Your modeling skill is good so far. Quote Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted July 7, 2013 Author Advanced Member Report Share Posted July 7, 2013 Didn't know if I should start a whole new thread or just post in this one. Decided to post in this one. I'm working on a character I think Ill actually finish this time. As I am still a newbie with 3d coat I have worked this in both voxel and surface mode. Better details with the surface mode. But I do have a newbie question in regards to retopologizing. Notice the arms are tight against the body. How would one go about retopologizing this situation. Should I have made the arms out further from the body and then pose after? Not sure how to go forward from here. Quote Link to comment Share on other sites More sharing options...
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