Advanced Member ghib Posted July 16, 2008 Advanced Member Report Share Posted July 16, 2008 Having a way to zoom and focus in on a selected region of the mesh with a keyboard shortcut would help with speed of working. Mudbox has a nice method where it uses the size of the brush to determine how much to zoom in or out. Hover over the mesh and press F will zoom in to that region. Quote Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted July 16, 2008 Advanced Member Report Share Posted July 16, 2008 Having a way to zoom and focus in on a selected region of the mesh with a keyboard shortcut would help with speed of working. Mudbox has a nice method where it uses the size of the brush to determine how much to zoom in or out. Hover over the mesh and press F will zoom in to that region. press HOME will zoom and focus a mesh in 3dc. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted July 17, 2008 Advanced Member Report Share Posted July 17, 2008 I think ghib means Selecte a region and zoom ,not really the "Home" option. Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted July 17, 2008 Author Advanced Member Report Share Posted July 17, 2008 I think ghib means Selecte a region and zoom ,not really the "Home" option. This is correct. Having it integrated with it integrated with the brush size might seem like a bad idea but in practice it works well. Though admittedly having a sticky key bound to brush size alteration (as it is in mudbox) is a lot faster than having the 2 [ & ] keys. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 17, 2008 Report Share Posted July 17, 2008 This is correct. Having it integrated with it integrated with the brush size might seem like a bad idea but in practice it works well. Though admittedly having a sticky key bound to brush size alteration (as it is in mudbox) is a lot faster than having the 2 [ & ] keys. I can make something like "place model so that view center will be current pick point and scale will remain the same". Do you mean that? Or model should be scaled to fit in screen? Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted July 17, 2008 Author Advanced Member Report Share Posted July 17, 2008 I've found while testing that rotating, zooming and panning around the object during painting in this App is good but could be made more fluid. This is one of the areas I think are most important when using a 3d Paint program. If the interaction between the user and the model in the viewport is hindered at all by cumbersome navigation controls then the experience is unenjoyable and in the case of Bodypaint unusable. I made a page to try and help explain what I mean. Not sure if this will be possible with your current system. p.s. yes I know it's a 3-toed toad :P Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 17, 2008 Report Share Posted July 17, 2008 As I see there should be some relation between visible pen size and screen. Where it should be entered? In options? Or where? Also, should camera rotate in normal direction to surface? Quote Link to comment Share on other sites More sharing options...
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