Contributor ajz3d Posted June 11, 2013 Contributor Report Share Posted June 11, 2013 (edited) Is it possible to import a model into Voxel Room's surface without triangulating it? Just for doing some major tweaks while keeping the topology intact? I know that Tweak Room has been designed for this purpose, but it only has a tiny fraction of surface tools available in the Voxel Room. It doesn't have Pose Tool for example. Edited June 11, 2013 by ajz3d Quote Link to comment Share on other sites More sharing options...
Moderator Featured Comment Daniel Posted June 11, 2013 Moderator Featured Comment Report Share Posted June 11, 2013 Nope, sorry. At least for the moment. Tweak room has Select/Move (and Drag Points) which is similar. Just check it out (read the manual) Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 11, 2013 Contributor Report Share Posted June 11, 2013 You can snap your original topology to your modified mesh in the Retopo room. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 11, 2013 Author Contributor Report Share Posted June 11, 2013 (edited) Thanks. Interesting tool. It looks powerful, however I have trouble understanding how it works. I'm trying to pose an appendage, but I always end up with it being bent like a snake. I'll keep trying. @Tony, thank you. It's a good idea, but I don't yet have the voxel mesh. I wanted to hop into 3D Coat for a second in order to do some tweaks (re-pose this, inflate that, etc.) and export the object back to NVil for further modelling. Edited June 11, 2013 by ajz3d Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 11, 2013 Contributor Report Share Posted June 11, 2013 It may be better to import your model for PerPixel and modify it in the Tweak room so that no triangulation occurs. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 11, 2013 Author Contributor Report Share Posted June 11, 2013 (edited) Wait a minute, Tony. I don't have the voxel model, but I do have the low-poly mesh. I can merge the current state of it into both Voxel and Retopo Rooms, link them up and pose/tweak using surface tool, just like you suggested. Then export the retopo mesh. This should work, right? I'll try this. ----- I tested it. This solution works exceptionally well. It's only drawback I can think of might come from the fact that (after applying tools from the Surface group) retopo vertices have to be snapped back to surface. This might cause problems in more complex meshes, but mine was still quite simple so everything went smoothly. Thanks! Edited June 11, 2013 by ajz3d Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2013 Contributor Report Share Posted June 12, 2013 In areas where snapping is too hard, one can delete the 'hard' part and retopologize. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 10, 2013 Report Share Posted July 10, 2013 Is it possible to import a model into Voxel Room's surface without triangulating it ? i have a very highpoly .obj ty Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 10, 2013 Contributor Report Share Posted July 10, 2013 Creo que no! But so what? If you want to keep your original topology, just snap it to your Surface roomm modifications in the Retopo room. Quote Link to comment Share on other sites More sharing options...
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