Member existe Posted July 28, 2013 Member Report Share Posted July 28, 2013 Really trying to grasp texturing. If I import a .OBJ file, create a UV Map and go into texture editor I see my islands, and everything is good. Lets say I have a single .PNG file I want to bring in and have it aligned with a certain part of an island. This is where I need help, with 3DC can I only paint that on? I brought it in as both a material and mask but the transparency is not preserved so I paint a white background. If I import the .PNG as a difuse map it takes up the entire UV space and I cannot figure out how to resize it (is that possible in 3DC?) I am new to 3DC so pretty sure I am just doing it wrong. Watched tutorial videos and I get the material painting but they never really cover transparency. Advice welcomed, thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 28, 2013 Report Share Posted July 28, 2013 resize paint room > transform/copy tool dont use layer0, this layer i used internally by 3DC to bake displacement maps. like material is ok... hmmm... please add a capture screen Quote Link to comment Share on other sites More sharing options...
Member existe Posted July 28, 2013 Author Member Report Share Posted July 28, 2013 Thanks Carlosan, "Transform/copy tool" is what I was missing. Still not able to preserve transparency on an imported diffuse map texture. I just used the magic wand tool to mask what I wanted to keep and painted around it. IS there a way to preserve the transparency of an imported PNG texture? Quote Link to comment Share on other sites More sharing options...
Member existe Posted July 30, 2013 Author Member Report Share Posted July 30, 2013 I notice if I sync layers with Photoshop and make changes in Photoshop it only updates the color texture and does not update the normal map, even if I have "depth" enabled in the paint room. Is there a way to have the changes in Photoshop impact both color and normal map? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2013 Report Share Posted July 30, 2013 png preserve transparency... please will try the same using TGA ? normal map cant be edited in PS... What is a normal map http://wiki.polycount.com/NormalMap/ 1 Quote Link to comment Share on other sites More sharing options...
Member existe Posted July 30, 2013 Author Member Report Share Posted July 30, 2013 png preserve transparency... please will try the same using TGA ? normal map cant be edited in PS... What is a normal map http://wiki.polycount.com/NormalMap/ No I get that you cannot edit NM in PS, guess I am asking if the changes that I make to the color map can impact the NM once I transfer it back from PS into 3DC. Do I just need to "bake" it after the changes? I want to be able to mainuplate texture in PS and have thsoe reflect in the NM and then maybe paint on top of that after the fact. In my test I exported out to PS, made some changes and imported back into 3DC then I saved off everything out. I noticed that the NM was blank since I did not real painting in 3DC (I basically created UV map and exported to PS). So once again is there a process I need to basically bake the color map into the NM after the fact? I am sure I am explaining it wrong, very new to me. Thanks for the assistance. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 30, 2013 Contributor Report Share Posted July 30, 2013 You might try turning off color and turning on depth and painting over the color. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 30, 2013 Reputable Contributor Report Share Posted July 30, 2013 No problem here with transparent pngs... They load fine with the transparency intact for Materials or Mask. Anyway for a mask Black is transparent... Check your png files... Quote Link to comment Share on other sites More sharing options...
Member existe Posted July 30, 2013 Author Member Report Share Posted July 30, 2013 Thanks Digman and Tony, will give it a try to both. Quote Link to comment Share on other sites More sharing options...
Member existe Posted July 31, 2013 Author Member Report Share Posted July 31, 2013 As suspected my .PNG was fail . Spent some time just doing some ugly painting and texturing, breaking it and forcing myself to use it to learn it. That made a big difference in understanding. Appreciate the patience and assistance on the subject. Quote Link to comment Share on other sites More sharing options...
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