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Painting cracks on a wall without raised area around them for brush shape


rengsto
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I'm sculpting a weathered, cracked wall and want to build out a displacement map from it. On certain areas of the wall I want to sculpt in some cracks. I'm painting the cracks in using a mask (photo based image file), and I've tweaked the mask image in Photoshop so there are no values brighter than middle grey--only middle grey and darker. When I paint the cracks in (See "A" on attached screenshot) they are there...but also there is the raised area around the cracks (See "B" on screenshot) from what I think is the brush shape? 

 

I've tried using various voxel tools...I'm using extrude because it doesn't build up like the others when you hover over an area.

 

Other brushes have a more gradual fade-off than the one I'm using, but still they do pop out the surface.

 

I thought maybe making a .psd brush with a middle grey height-map might do it, but that brush doesn't paint the detail of the cracks, only paints a slight indentation for the brush (which I imagine it shouldn't be doing?!). 

 

Is there some way I can scult in the cracks using the mask image on certain areas of the wall without raising the area around the crack?

 

Thanks for your thoughts on this...

post-38053-0-22186800-1389498340_thumb.j

Edited by rengsto
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When using a mask, any gray areas will produce positive or negative relief.  Only pure black will not produce a relief (or white, if you are holding down the Ctrl key).

 

You could produce a mask which is derived from a grayscale image - containing only posterized white and black - to produce a relief of cracks on a surface.

 

 

Greg Smith

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With material masks is it possible to make these in any other program? Or is it just Photoshop? I use a program called Black Ink made by Bleank and I don't think that it is possible to make greyscale images in there for material masks.

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It makes no difference what program you use, as log as you could paint black and white.

Everything between black and white (grey) is for different high informations between 0% and 100%

 

Ahh I see, I didn't know this. Would I need to export as a certain file type to use?

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There are many alternatives to Photoshop for this kind of thing, both free and at a cost.  People often default to Photoshop because of it's maturity and features.  However, folks also use vector-based programs to created clean-lined images.  Photos are also great.  Programs like PixPlant, CrazyBump, Substance Designer, and Genetica (to name a few) are also able to help create the maps you need for specularity, bump/normal/height, diffuse, and/or displacement and some even do procedural texture generation.  I looked at Black Ink, despite having Photoshop, but found it's demo made me realize it's not mature enough to be a real competitor in this space.  My favorite free graphics program is InkScape.  It's used for vector-based graphics creation, but quite useful for this kind of thing.

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