Jump to content
3DCoat Forums
ScrotieFlapWack

[SOLVED] UV Mapping For Unreal Engine 4

Recommended Posts

IDK, never tried in 3D Coat. I do mine in Blender 3D!! IT does the uv second channel for lighting(non overlapping) or a hundred for that matter! Besides I'm very sure that the game engine will generate a second channel for you inside the game engine!! In the Static Mesh Editor. It was in Unreal 3. I don't use it in the game engine now. But it is helpful. cheers!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×