Advanced Member Jokermax Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 Hi all! 3Dcoat voxels is an amazing art tool. I am just learning my way around 3dcoat and created a little test to get feel for the brushes which feel good, comparable to ZB/MB brushes. More tests/feedback coming. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 7, 2008 Report Share Posted October 7, 2008 Cool sculpting! Glad to see you there! I remember you from GSC! Are you still in Ukraine? Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 I liked a lot, very nice Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 7, 2008 Advanced Member Report Share Posted October 7, 2008 Its a cool alien something. Nice sculpting. 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 8, 2008 Author Advanced Member Report Share Posted October 8, 2008 Worked some more on this thing. Is there a good way to add large masses to a voxel model? - adding torso was major pain, blocking in the shape took more time than everything else. I ended up using merged models(spheres) and smoothing and flattening a lot. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 8, 2008 Report Share Posted October 8, 2008 Worked some more on this thing. Is there a good way to add large masses to a voxel model? - adding torso was major pain, blocking in the shape took more time than everything else. I ended up using merged models(spheres) and smoothing and flattening a lot. Curves and merge simple primitives are usually used to add big masses. Nice sculpting! Quote Link to comment Share on other sites More sharing options...
Member artaq Posted October 8, 2008 Member Report Share Posted October 8, 2008 Very nice! I'm really liking how that bronze shader compliments your sculpt... Unfortunately I'm having issues with it currently but bravo, keep it up! Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 8, 2008 Advanced Member Report Share Posted October 8, 2008 Really great sculpt, it remind me the characters in Ant'Z. I really love it, sculpting displayed here are getting better and better, that's great. And you're right about sketching rough form. You can get a rough shape using the curve even if it's not perfect. After seeing your post and Andrew's answer I gave a try at curve to see how it behave for this task, and I've done a little video. http://screencast.com/t/sNIWzw0iz Freeform got roughing tools who seems really great, curve doesn't match it for the moment, I made some suggestion to improve it in the feature request thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 8, 2008 Author Advanced Member Report Share Posted October 8, 2008 thanks all! Mantis - thanks for the video, it does give me some ideas how to start a model in more effective way. Also i was thinking next time approaching voxel sculpt in "substructive" way Really great sculpt, it remind me the characters in Ant'Z.I really love it, sculpting displayed here are getting better and better, that's great. And you're right about sketching rough form. You can get a rough shape using the curve even if it's not perfect. After seeing your post and Andrew's answer I gave a try at curve to see how it behave for this task, and I've done a little video. http://screencast.com/t/sNIWzw0iz Freeform got roughing tools who seems really great, curve doesn't match it for the moment, I made some suggestion to improve it in the feature request thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 9, 2008 Author Advanced Member Report Share Posted October 9, 2008 Another doodle after work - voxel sculpting feels great but i am yet to find better tool for quickly blocking in large forms - similar to sculpting at lower level. No single crash - very stable, occasional cubic random voxels. Quote Link to comment Share on other sites More sharing options...
Member nathan Posted October 9, 2008 Member Report Share Posted October 9, 2008 very nice heads. I agree about the blocking in. it's definitely easier to take away at the moment than to add to a volume. we just need to come up with some good ideas for Andrew to implement for us. Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 9, 2008 Advanced Member Report Share Posted October 9, 2008 Cool head Jokermax. I like how you are experimenting and pointing out some lack of VS. Did you see this video http://fr.youtube.com/watch?v=pLHWXyTrdNI that's probably what you are looking for, but I don't know if there is such a tool for the moment, it seems like a mix with 2D paint and carve tool. It allow you to create big blobs of "clay", the main difference is that with freeform you got an Haptic device who allow you to stroke in 3D, here we are sculpting with a tablet. So I think that you can trick this by taking the depht from the first stroke (on the model) than you can continue your stroke in screen space or from the normal's surface. But you are right it miss some quick roughing tools, Freeform got many of them for different task so I think we should take a look at it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 9, 2008 Author Advanced Member Report Share Posted October 9, 2008 thanks guys Well, granted this is alpha - my biggest problem is not lack of a tool to add volume but painful slowness and roughness of existing ones - clay, carve, extrude. It does looks like we have everything lined up but some tools seem redundant and slow. Most of the time i am using spray/thaw which is awesome but its strength does not increase with radius and it ignores brush alpha Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 9, 2008 Report Share Posted October 9, 2008 thanks guys Well, granted this is alpha - my biggest problem is not lack of a tool to add volume but painful slowness and roughness of existing ones - clay, carve, extrude. It does looks like we have everything lined up but some tools seem redundant and slow. Most of the time i am using spray/thaw which is awesome but its strength does not increase with radius and it ignores brush alpha Have you tried to increase depth (slider)? Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 9, 2008 Author Advanced Member Report Share Posted October 9, 2008 yes Andrew, i have. It seems to ignore any values above 1 Have you tried to increase depth (slider)? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 9, 2008 Advanced Member Report Share Posted October 9, 2008 I know that we are in alpha stage even if it seems so perfect I was not whining on 3Dcoat. Like we said in the feature thread an improvement of 2D paint could help to rough shape. If you can grow a sphere and not just an hemisphere that would be easier than having to rub your surface with the classical tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 10, 2008 Author Advanced Member Report Share Posted October 10, 2008 1) new performance and build brush is great! 2) seems like less undo/redo cubic artefacts played some more with that head Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 10, 2008 Report Share Posted October 10, 2008 Very nice update! In glasses he reminds me Shurik from well known to CIS peoples films (image N3) Quote Link to comment Share on other sites More sharing options...
Advanced Member StereoMike Posted October 10, 2008 Advanced Member Report Share Posted October 10, 2008 Wow Jokermax! Is that Cary Grant? Looks awesome! mike Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 13, 2008 Author Advanced Member Report Share Posted October 13, 2008 i went back to the bug guy, trying to add a body Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted October 13, 2008 Advanced Member Report Share Posted October 13, 2008 i went back to the bug guy, trying to add a body Very nice! Looks like he is regenerating himself LOL. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 14, 2008 Author Advanced Member Report Share Posted October 14, 2008 it started to regenerate its arms fun times Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 14, 2008 Report Share Posted October 14, 2008 I very like that bug-man! Really cool sculpting! Keep backups! Quote Link to comment Share on other sites More sharing options...
Member Rodney Brett Posted October 14, 2008 Member Report Share Posted October 14, 2008 Wow! That's probably the least "lumpiest" voxel sculpt I've seen posted round here. Are you using pinch a lot for the sharp edges? Really polished work! -Rod Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted October 14, 2008 Advanced Member Report Share Posted October 14, 2008 Great bug design (take care, Andrew's favorite hobby seems to be bug hunting!) and awesome portrait with glasses, I love them a lot. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 15, 2008 Author Advanced Member Report Share Posted October 15, 2008 growing legs... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 15, 2008 Report Share Posted October 15, 2008 Really one of the top works there! Just excellent! One note: It is better to use GL version on bigger meshes. DX version can crash during shaders swithcing. It is general DirectX bug on XP/Vista 32 with /3G option. I will fix it (using dirty hacks - no other way to beat DirectX bug). I have received several bugreports from you on this topic. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 15, 2008 Author Advanced Member Report Share Posted October 15, 2008 Thanks Andrew! It is a lot of fun to be modeling it and be independent of topology. Also it's great to know that the bug reports get read, thanks for the advice to use GL, will try. Couple other things: question: i am using vista 64, are you planning on 64 bit version? observation: initial opening of this model takes several minutes feature request: at this point the model is very complex and has areas which i want to preserve and never change again. If mask/freeze/hide tool worked with voxels that would be awesome! The workflow i imagine would be something like this: hold a mask key and mask part of the model, invert selection, hit either freeze or hide to isolate/improve performance Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 16, 2008 Author Advanced Member Report Share Posted October 16, 2008 Not much of a progress tonight. Added legs, used a different method - modeled leg shape separately and exported as OBJ then merged and transformed into place on the main model - easier this way Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 20, 2008 Author Advanced Member Report Share Posted October 20, 2008 Added rest of the parts. This time using Hide tool, which helps a lot with perfomance. Hiding most of the model allows to quickly add more material even to a complex model. Had a OOM crash, 64-bit version would be nice. Looking forward to next update Quote Link to comment Share on other sites More sharing options...
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