Member Elowan Posted January 22, 2015 Member Report Share Posted January 22, 2015 hi, I got a little of a problem I made some gear-like oject in 3DC and now, I want some sides of the "thooth" to be modified - but on all 8 simultanious so that the object is the same on all sides. (Image "G1" = the object , "G2" = the desired result ) Is there a way to mask specific areas in voxel mode? (did not found out, how to paint a mask *sigh*) Should I create a kind of "cutter volume" and use that? What would you pro´s do instead? Cheers Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 22, 2015 Contributor Report Share Posted January 22, 2015 You could freeze it with FreezeTool or use Radial Symmetry. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 22, 2015 Report Share Posted January 22, 2015 my approach: to make 2 objects - a Cilinder - a Teeth modify a Teeth as desire then use radial symetry cut unwanted parts Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 22, 2015 Author Member Report Share Posted January 22, 2015 Ok. So there is no easy way to do this operation on the already finished object? I will have to build it new, then... not a big problem. But would be cool to have some feature in 3DC to mutli-select faces, then transform them. Cheers! Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 22, 2015 Contributor Report Share Posted January 22, 2015 (edited) You dont have to rebild it. You could do it in retopo room. Select what you want and use the transform tool. In Surface and Voxel Room you should first close your object to a volume. And then you could use the radial symmetry and GrabTool or PoseTool to deform your Geartooth. Edited January 22, 2015 by Malo Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 22, 2015 Author Member Report Share Posted January 22, 2015 In Surface and Voxel Room you should first close your object to a volume. And then you could use the radial symmetry and GrabTool or PoseTool to deform your Geartooth. Can you tell, how that workflow looks like? I tried withpose-tool, but I do not use it right, I guess. For example there was no way (for me) to mask multiple geartooth at once and such... Do I have to retopo it first? I thought, in Voxel mode there are always volumes??? How to close objects to a volume?? - a bit confused right now, sorry Quote Link to comment Share on other sites More sharing options...
Contributor Solution Malo Posted January 22, 2015 Contributor Solution Report Share Posted January 22, 2015 (edited) I was thinking you want to use your gear from the images. And they looks very open to me, not closed. If you import a object like this into Voxel Room, it gets closed, sure, but maybe in a ugly way. I cant show you some pictures or video, i still cant go online at home. If you have time, i could explain it more detailed. But for now 1. bring your object to VoxelRoom. 2. enable radial symmetry with 8 areas. (one for each tooth) 3. adjus symmetry, maybe your object is not at center or something like that. 4. use posetool with one of the first stroke modes from E-Panel. 5. make a line from the top of the tooth to the bottom. you will see a masked area with gradient. or maybe from bottom to top, i am not sure, i cant test it right now. 6. align the gizmo to the correct space in room, that you could easier move it around. 7. move the gizmo 8. if movement look weird, restart at the point 5. (new line, align gizmo, move gizmo) 9. and so on, until you are happy. That should be it. Edited January 22, 2015 by Malo Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 22, 2015 Author Member Report Share Posted January 22, 2015 (edited) Au, sorry about that Malo! I want to use a gear, which has no inner radius - it is closed Damm - still no working router?! OMG!! Edited January 22, 2015 by Elowan Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 22, 2015 Contributor Report Share Posted January 22, 2015 (edited) Yes it sucks, if you life "am Arsch der Welt". Not sure how it is called in english. It makes no difference if the gear is closed or have a hole for the axis(Übertragerwelle). You could do it in the same way, as i told. Edited January 22, 2015 by Malo Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 22, 2015 Author Member Report Share Posted January 22, 2015 na ja, da wohne ich auch quasi - zwar 25.000er aber dafür öfters mal kurze Unterbrechungen... (gut, die 25.000 nur über Kabel, DSL via telefon gibt es nur max 13.000) drücke die Daumen, dass sich das bei dir bald erledigt und es wieder läuft! Danke für die tipps, werde ich heute abend mal testen Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 22, 2015 Author Member Report Share Posted January 22, 2015 ahoi Malo, have tried to do it the way you described - it worked, but only kind of. I need to find a way to "Pull" just on the edge - but with pose-tool I can only mak a bigger range, the causes unwanted movements... guess, I have to rebuild it Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 You want to put there a chamfer(Fase) on top of it, right? Then i would prefer to select less, maybe with lasso or rectangle strokemode. Maybe it would be easier if you use CutOff for the chamfer. Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 23, 2015 Author Member Report Share Posted January 23, 2015 Yes, that´s what I want to do... Now, 3DC pose-tool works not the way, I thought. When I draw a line just only on top of the small gear-tooth it makrs everyting thru, down to the ground as you can see on the images, I posted. Seems, there is no way to have just the top-face selected, hmmmm. I will try the cut-off - maybe that will work, because of the radial-symetry, we´ll see! Cheers! Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 You have to think different. 3d coat in not a "boxmodelling" software like maya or blender. There is not realy a easy way to select verts, edges or faces and move it around. I show you how i would did it in a video as soon as i can. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2015 Report Share Posted January 23, 2015 Malo has a point. 3DC, ZBrush, Mudbox are sculpt apps. The approach to modeling is very different Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 23, 2015 Author Member Report Share Posted January 23, 2015 Ahhhhh, well yes - I am kind of "bound" to the box-modelling (comming from MODO/Blender background) I am in the process of "thinking different" right now and thanks to you people here, I really learned something Will try it this evening for sure! Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 (edited) Ich kann wieder Online gehen, freu Here is a little Video As far as i see, PoseTool could gets a little bit laggy if you have to much polys and radial symmetry with a lot of areas. But Cutoff works nice. Edited January 23, 2015 by Malo 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2015 Report Share Posted January 23, 2015 Request ticket open feel free to add a +1 0001732: Primitives gear: add height option to Teeth Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 23, 2015 Author Member Report Share Posted January 23, 2015 (edited) Hey Malo, ist ja klasse !! So - first I saw you did a looong stroke with the pose-tool, far over the geartooth (I did only small strokes, when trying...) Next, you took back a bit from the pose-tool-selection, so that the area was defined closer. (Did not know, that is possible , without leaving the tool) And finally, the curve yoou used was much more linear... All those things together will give a good result (wenn auch laggy) Using the cut off tool is king, I think. Damm, should have imagined this myself, hehehe @Carlosan Thanks for opening a request.. maybe I should register to mantis, too , hehehe Vielen Dank für´s video, top!!! Edited January 23, 2015 by Elowan Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 1. A small stroke brings you a sharper gradient mask A long stoke brings you a more smoothes mask. If you hold STRG you could subtract unwantet areas. 2. You could modify your falloff to your wishes, for the different uses you need. And you could save and import your own ones. Most of the 3d Coat members call the PoseTool the Swiss Army Knife of Sculpting. It is realy powerfull. Quote Link to comment Share on other sites More sharing options...
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